first running multithreaded version. nasty deadlock bug exists. Realizing that Perhaps I should just have each thread running a completely separate situation. Why synchronize when you don't need to?
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@@ -15,7 +15,7 @@ typedef LARGE_INTEGER TimeSpan;
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typedef DWORD (WINAPI *ThreadFunc)(_In_ LPVOID lpParameter);
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typedef LPVOID ThreadArg;
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const TimeSpan infinite_ts = { .QuadPart = LLONG_MAX };
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const TimeSpan infinite_ts = { .QuadPart=LLONG_MAX };
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LARGE_INTEGER _init_freq() {
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LARGE_INTEGER freq;
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