additions to the api. kinda drafting out what I think might be needed to the user to specify crossover and mutation behavior
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@@ -1,4 +1,5 @@
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#include <vector>
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#include <span>
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namespace genetic {
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@@ -8,20 +9,27 @@ template <class T> struct Strategy {
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int num_retries; // Number of times worker threads will try to grab work pool
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// lock before sleeping
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int batch_size; // Number of cells a worker thread tries to evaluate in a row
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// before locking the pool again. 1 tends to be fine
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// before locking the pool again.
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int num_cells; // Size of the population pool
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int num_generations; // Number of times (epochs) to run the algorithm
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bool test_all; // Sets whether or not every cell is tested every generation
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float test_chance; // Chance to test any given cell's fitness. Relevant only
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// if test_all is false.
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bool enable_crossover; // Cells that score well in the evaluation stage
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// produce children that replace low-scoring cells
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bool enable_crossover_mutation; // Mutations can occur after crossover
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float crossover_mutation_chance; // Chance to mutate a child cell
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int crossover_parent_num; // Number of unique high-scoring parents in a
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// crossover call.
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int crossover_children_num; // Number of children produced in a crossover
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bool enable_mutation; // Cells may be mutated before fitness evaluation
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float mutation_chance; // Chance to mutate cells before fitness evaluation
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// User defined functions
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T (*make_default_cell)();
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void (*mutate)(T &cell);
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void (*crossover)(const std::span<T> &parents, std::span<T> &out_children);
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float (*fitness)(const T &cell);
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void (*mutate)(const T &cell, T *out);
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void (*crossover)(const T &a, const T &b, T *out);
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float mutation_chance_per_gen;
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};
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template <class T> struct Stats {
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