Beginning header wrapper of windows synchronization primitives
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82
inc/sync.h
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82
inc/sync.h
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#pragma once
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#ifdef _WIN32
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#include "windows.h"
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#endif
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namespace sync {
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#ifdef _WIN32
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typedef CRITICAL_SECTION Mutex;
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typedef CONDITION_VARIABLE ConditionVar;
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typedef SEMAPHORE Semaphore;
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typedef DWORD TimeSpan;
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#endif
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Mutex make_mutex();
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void lock(Mutex &m);
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bool trylock(Mutex &m);
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void unlock(Mutex &m);
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void dispose(Mutex &m);
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ConditionVar make_condition_var();
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void wait(ConditionVar &cond, Mutex &m, TimeSpan ts);
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void wake_one(ConditionVar &cond);
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void wake_all(ConditionVar &cond);
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void dispose(Mutex &m);
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Semaphore make_semaphore();
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void wait(Semaphore &s);
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void post(Semaphore &s);
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void dispose(Mutex &m);
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TimeSpan from_ms(double milliseconds);
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TimeSpan from_s(double seconds);
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TimeSpan from_min(double minutes);
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TimeSpan from_hours(double hours);
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TimeSpan infinite();
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double to_ms(TimeSpan &sp);
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double to_s(TimeSpan &sp);
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double to_min(TimeSpan &sp);
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double to_hours(TimeSpan &sp);
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// Defs
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#ifdef _WIN32
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Mutex make_mutex() {
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Mutex m;
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InitializeCriticalSection(&m);
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return m;
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}
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void lock(Mutex &m) {
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EnterCriticalSection(&m);
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}
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bool trylock(Mutex &m) {
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return TryEnterCriticalSection(&m);
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}
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void unlock(Mutex &m) {
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LeaveCriticalSection(&m);
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}
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void dispose(Mutex &m) {
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DeleteCriticalSection(&m);
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}
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ConditionVar make_condition_var() {
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ConditionVar cond;
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InitializeConditionVariable(&cond);
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return cond;
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}
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void wait(ConditionVar &cond, Mutex &m, TimeSpan ts) {
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SleepConditionVariable(&cond, &m,
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}
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#endif
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} // namespace sync
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