Make GLFW a submodule. Reorg
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@@ -71,8 +71,8 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LibraryPath>C:\Users\sethh\Documents\repos\Common\lib\GLFW\Debug\;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)</LibraryPath>
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<IncludePath>C:\Users\sethh\Documents\repos\Common\inc;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)ext\glfw\build\src\Debug;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)</LibraryPath>
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<IncludePath>$(SolutionDir)ext\glfw\include;$(SolutionDir)inc;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@@ -134,7 +134,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="glad.c" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="src\main.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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