adding in the axes for all the camera poses. failing to read the file properly though
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71
src/camera_poses.cpp
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71
src/camera_poses.cpp
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#include <body.hpp>
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#include <stdio.h>
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#include <stdlib.h>
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#include <glm/glm.hpp>
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#include <glm/ext/matrix_clip_space.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/ext/vector_float3.hpp>
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#include <glm/matrix.hpp>
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#include <util.hpp>
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#include "camera_poses.hpp"
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#define LINE_BUF_SIZE 128
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#define NUM_SPHERES_PER_AXE 25
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#define SPACE_PER_SPHERE 10.0f
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glm::vec4 red_color = glm::vec4(1, 0, 0, 1);
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glm::vec4 green_color = glm::vec4(0, 1, 0, 1);
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glm::vec4 blue_color = glm::vec4(0, 0, 1, 1);
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bool parse_poses(Array<Body>* bodies_out, const char* filepath) {
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FILE* fp;
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if (!fopen_s(&fp, filepath, "rb")) {
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printf("Error parsing poses csv: %s\n", filepath);
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return false;
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}
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char delim = ',';
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char line[LINE_BUF_SIZE];
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// read in header
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fgets(line, LINE_BUF_SIZE, fp);
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while (!feof(fp)) {
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fgets(line, LINE_BUF_SIZE, fp);
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Array<char*> words = split_str(line, delim);
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float x = atof(words[0]);
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float y = atof(words[1]);
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float z = atof(words[2]);
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float w = atof(words[3]);
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float i = atof(words[4]);
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float j = atof(words[5]);
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float k = atof(words[6]);
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glm::mat4 pose = glm::translate(quat_to_mat4(glm::quat(w, i, j, k)), glm::vec3(x, y, z));
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// because clang refuses to cooperate with my append implementation and generate the function code...
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*bodies_out
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= { (Body*)malloc(sizeof(Body) * 3 * NUM_SPHERES_PER_AXE * 14), 3 * NUM_SPHERES_PER_AXE * 14 };
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// Generate axis spheres
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < NUM_SPHERES_PER_AXE; j++) {
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Body b;
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if (!load_body(&b, "Icosphere.obj")) {
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return false;
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}
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// How far along the axis is this ball
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glm::vec3 trans = glm::vec3(0, 0, 0);
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trans[i] = (float)j * SPACE_PER_SPHERE;
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// Now move the translated pose via the camera's pose
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b.pose = pose * glm::translate(b.pose, trans);
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bodies_out->data[i*j + j] = b;
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}
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}
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}
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}
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