pool allocation. not working. not sure why. will travel back in time...

This commit is contained in:
2025-09-05 11:21:34 -05:00
parent 75e72ba9ca
commit 1c7a9900be
10 changed files with 145 additions and 109 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="DebugDLL|Win32">
@@ -186,7 +186,7 @@
<Command>xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Command>xcopy /y "$(ProjectDir)poses.csv" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
<Command>xcopy /y "$(ProjectDir)assets\Icosphere.obj" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)assets\poses.csv" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugDLL|x64'">
@@ -209,7 +209,7 @@
<Command>xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Command>xcopy /y "$(ProjectDir)poses.csv" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
<Command>xcopy /y "$(ProjectDir)assets\Icosphere.obj" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)assets\poses.csv" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
</PostBuildEvent>
<PreBuildEvent>
<Command>
@@ -233,7 +233,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PostBuildEvent>
<Command>xcopy /y "$(ProjectDir)poses.csv" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
<Command>xcopy /y "$(ProjectDir)assets\Icosphere.obj" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)assets\poses.csv" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" &amp;&amp; xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
</PostBuildEvent>
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<ItemGroup>
@@ -242,16 +242,16 @@
<ClCompile Include="src\glad.c" />
<ClCompile Include="src\live_plotter.cpp" />
<ClCompile Include="src\shaders.cpp" />
<ClCompile Include="util.cpp" />
<ClCompile Include="src\util.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="inc\body.hpp" />
<ClInclude Include="inc\camera.hpp" />
<ClInclude Include="inc\camera_poses.hpp" />
<ClInclude Include="inc\live_plotter.hpp" />
<ClInclude Include="inc\logger.hpp" />
<ClInclude Include="inc\shaders.hpp" />
<ClInclude Include="inc\util.hpp" />
<ClInclude Include="logger.hpp" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">