pool allocation. not working. not sure why. will travel back in time...
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="DebugDLL|Win32">
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@@ -186,7 +186,7 @@
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<Command>xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Command>xcopy /y "$(ProjectDir)poses.csv" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
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<Command>xcopy /y "$(ProjectDir)assets\Icosphere.obj" "$(OutDir)" && xcopy /y "$(ProjectDir)assets\poses.csv" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugDLL|x64'">
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@@ -209,7 +209,7 @@
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<Command>xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Command>xcopy /y "$(ProjectDir)poses.csv" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
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<Command>xcopy /y "$(ProjectDir)assets\Icosphere.obj" "$(OutDir)" && xcopy /y "$(ProjectDir)assets\poses.csv" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
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</PostBuildEvent>
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<PreBuildEvent>
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<Command>
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@@ -233,7 +233,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<PostBuildEvent>
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<Command>xcopy /y "$(ProjectDir)poses.csv" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
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<Command>xcopy /y "$(ProjectDir)assets\Icosphere.obj" "$(OutDir)" && xcopy /y "$(ProjectDir)assets\poses.csv" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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@@ -242,16 +242,16 @@
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<ClCompile Include="src\glad.c" />
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<ClCompile Include="src\live_plotter.cpp" />
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<ClCompile Include="src\shaders.cpp" />
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<ClCompile Include="util.cpp" />
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<ClCompile Include="src\util.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="inc\body.hpp" />
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<ClInclude Include="inc\camera.hpp" />
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<ClInclude Include="inc\camera_poses.hpp" />
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<ClInclude Include="inc\live_plotter.hpp" />
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<ClInclude Include="inc\logger.hpp" />
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<ClInclude Include="inc\shaders.hpp" />
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<ClInclude Include="inc\util.hpp" />
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<ClInclude Include="logger.hpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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