pool allocation. not working. not sure why. will travel back in time...

This commit is contained in:
2025-09-05 11:21:34 -05:00
parent 75e72ba9ca
commit 1c7a9900be
10 changed files with 145 additions and 109 deletions

View File

@@ -2,7 +2,6 @@
#include <glad/glad.h>
#include <map>
#include <string>
#include <optional>
#include "util.hpp"
#include "body.hpp"
@@ -17,29 +16,24 @@ enum class ParserState {
FACE_SKIP,
};
static map<string, pair<vector<float>, vector<int>>> cache;
static map<string, ObjData> cache;
optional<pair<vector<float>, vector<int>>> _parse_obj(const char* obj_filepath);
bool _parse_obj(ObjData* data, const char* obj_filepath);
bool load_body(Body* out_body, const char* obj_filepath) {
vector<float> verts;
vector<int> faces;
ObjData data;
if (auto it = cache.find(obj_filepath); it != cache.end()) {
verts = it->second.first;
faces = it->second.second;
} else if (auto pair = _parse_obj(obj_filepath); pair.has_value()) {
verts = pair.value().first;
faces = pair.value().second;
cache[obj_filepath] = pair.value();
data = it->second;
} else if (_parse_obj(&data, obj_filepath)) {
cache[obj_filepath] = data;
} else {
return false;
}
// Need a good validation check here. This is a stand in.
if (verts.size() == 0 || faces.size() == 0) {
printf(
"Obj file appears incomplete or corrupted. Num verts %zu. Num Faces %zu.\n", verts.size(), faces.size());
if (data.verts_len == 0 || data.faces_len == 0) {
printf("Obj file appears incomplete or corrupted. Num verts %d. Num Faces %d.\n", data.verts_len,
data.faces_len);
return false;
}
@@ -55,22 +49,15 @@ bool load_body(Body* out_body, const char* obj_filepath) {
glBindVertexArray(vao);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, verts.size() * sizeof(float), &verts[0], GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, data.verts_len * sizeof(float), data.verts, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, faces.size() * sizeof(int), &faces[0], GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.faces_len * sizeof(int), &data.faces, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
out_body->pose = glm::mat4(1);
out_body->ebo = ebo;
out_body->vao = vao;
out_body->vbo = vbo;
out_body->shader = 0;
out_body->verts = verts;
out_body->faces = faces;
*out_body = { .pose = glm::mat4(1), .ebo = ebo, .vao = vao, .vbo = vbo, .shader = 0, .data = data };
return true;
}
@@ -79,7 +66,7 @@ void draw_body(const Body& b) {
set_uniform(b.shader, "global_t", glm::scale(b.pose, glm::vec3(b.scale)));
set_uniform(b.shader, "color", b.color);
glBindVertexArray(b.vao);
glDrawElements(GL_TRIANGLES, b.faces.size(), GL_UNSIGNED_INT, 0);
glDrawElements(GL_TRIANGLES, b.data.faces_len, GL_UNSIGNED_INT, 0);
}
void create_new_sphere(Body* b, float scale) {
@@ -87,7 +74,8 @@ void create_new_sphere(Body* b, float scale) {
b->scale = scale;
}
optional<pair<vector<float>, vector<int>>> _parse_obj(const char* obj_filepath) {
// I need to write a good obj file parser at some point. This is basically garbage
bool _parse_obj(ObjData* data, const char* obj_filepath) {
string source;
if (!read_file(&source, obj_filepath)) {
return {};
@@ -103,8 +91,11 @@ optional<pair<vector<float>, vector<int>>> _parse_obj(const char* obj_filepath)
}
}
vector<float> verts;
vector<int> faces;
float* verts = (float*)malloc(sizeof(float) * num_verts * 3);
int* faces = (int*)malloc(sizeof(int) * num_faces * 3);
int vert_i = 0;
int face_i = 0;
// Get ready for the parsing loop
ParserState state = ParserState::PREFIX;
@@ -123,14 +114,14 @@ optional<pair<vector<float>, vector<int>>> _parse_obj(const char* obj_filepath)
break;
case ParserState::VERTEX:
if (iswspace(source[i])) {
verts.push_back(atof(&source[start]));
verts[vert_i++] = atof(&source[start]);
start = i + 1;
}
break;
case ParserState::FACE:
if (source[i] == '/') {
state = ParserState::FACE_SKIP;
faces.push_back(atoi(&source[start]) - 1);
faces[face_i++] = atoi(&source[start]) - 1;
}
break;
case ParserState::FACE_SKIP:
@@ -144,4 +135,7 @@ optional<pair<vector<float>, vector<int>>> _parse_obj(const char* obj_filepath)
continue;
}
}
*data = { .verts = verts, .verts_len = vert_i, .faces = faces, .faces_len = face_i };
return true;
}