diff --git a/LivePlotter.vcxproj b/LivePlotter.vcxproj
index 4c85fdf..f64b801 100644
--- a/LivePlotter.vcxproj
+++ b/LivePlotter.vcxproj
@@ -136,7 +136,7 @@
-
+
diff --git a/LivePlotter.vcxproj.filters b/LivePlotter.vcxproj.filters
index 7d52e7e..42191b5 100644
--- a/LivePlotter.vcxproj.filters
+++ b/LivePlotter.vcxproj.filters
@@ -15,9 +15,6 @@
-
- Source Files
-
Source Files
@@ -27,5 +24,8 @@
Source Files
+
+ Source Files
+
\ No newline at end of file
diff --git a/compile_commands.json b/compile_commands.json
index ead1093..d71ff1b 100644
--- a/compile_commands.json
+++ b/compile_commands.json
@@ -1,13 +1,25 @@
[
{
- "directory": "C:/Users/seth/Documents/repos/LivePlotter/",
- "command": "\"C:/Users/seth/AppData/Roaming/ClangPowerTools/LLVM_Lite/Bin/clang++.exe\" -x c \"C:/Users/seth/Documents/repos/LivePlotter/glad.c\" -Wall -fms-compatibility-version=19.10 -Wmicrosoft -Wno-invalid-token-paste -Wno-unknown-pragmas -Wno-unused-value -fsyntax-only \"-DUNICODE\" \"-D_UNICODE\" \"-D_MT\" \"-D_DLL\" \"-D_DEBUG\" \"-D_CONSOLE\" \"-D_DEBUG_FUNCTIONAL_MACHINERY\" -isystem\"C:/Program Files (x86)/Microsoft Visual Studio/2022/BuildTools/VC/include\" -isystem\"C:/Program Files (x86)/Microsoft Visual Studio/2022/BuildTools/VC/atlmfc/include\" -isystem\"C:/Program Files (x86)/Microsoft Visual Studio/2022/BuildTools/VC/Auxiliary/VS/include\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/ucrt\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/shared\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/winrt\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/cppwinrt\" -isystem\"C:/Users/seth/Documents/repos/LivePlotter/ext/glfw/include\" -isystem\"C:/Users/seth/Documents/repos/LivePlotter/inc\"",
- "file": "C:/Users/seth/Documents/repos/LivePlotter/glad.c"
+ "directory": "C:/Users/sethh/Documents/repos/LivePlotter/",
+ "command": "\"C:/Users/sethh/AppData/Roaming/ClangPowerTools/LLVM_Lite/Bin/clang++.exe\" -x c++ \"C:/Users/sethh/Documents/repos/LivePlotter/src/util.cpp\" -std=c++17 -Wall -fms-compatibility-version=19.10 -Wmicrosoft -Wno-invalid-token-paste -Wno-unknown-pragmas -Wno-unused-value -fsyntax-only \"-DUNICODE\" \"-D_UNICODE\" \"-D_MT\" \"-D_DLL\" \"-D_DEBUG\" \"-D_CONSOLE\" \"-D_DEBUG_FUNCTIONAL_MACHINERY\" -isystem\"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/include\" -isystem\"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/atlmfc/include\" -isystem\"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Auxiliary/VS/include\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/ucrt\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/um\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/shared\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/winrt\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/cppwinrt\" -isystem\"C:/Users/sethh/Documents/repos/LivePlotter/ext/glfw/include\" -isystem\"C:/Users/sethh/Documents/repos/LivePlotter/inc\"",
+ "file": "C:/Users/sethh/Documents/repos/LivePlotter/src/util.cpp"
}
,
{
- "directory": "C:/Users/seth/Documents/repos/LivePlotter/",
- "command": "\"C:/Users/seth/AppData/Roaming/ClangPowerTools/LLVM_Lite/Bin/clang++.exe\" -x c++ \"C:/Users/seth/Documents/repos/LivePlotter/src/main.cpp\" -std=c++17 -Wall -fms-compatibility-version=19.10 -Wmicrosoft -Wno-invalid-token-paste -Wno-unknown-pragmas -Wno-unused-value -fsyntax-only \"-DUNICODE\" \"-D_UNICODE\" \"-D_MT\" \"-D_DLL\" \"-D_DEBUG\" \"-D_CONSOLE\" \"-D_DEBUG_FUNCTIONAL_MACHINERY\" -isystem\"C:/Program Files (x86)/Microsoft Visual Studio/2022/BuildTools/VC/include\" -isystem\"C:/Program Files (x86)/Microsoft Visual Studio/2022/BuildTools/VC/atlmfc/include\" -isystem\"C:/Program Files (x86)/Microsoft Visual Studio/2022/BuildTools/VC/Auxiliary/VS/include\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/ucrt\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/shared\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/winrt\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/cppwinrt\" -isystem\"C:/Users/seth/Documents/repos/LivePlotter/ext/glfw/include\" -isystem\"C:/Users/seth/Documents/repos/LivePlotter/inc\"",
- "file": "C:/Users/seth/Documents/repos/LivePlotter/src/main.cpp"
+ "directory": "C:/Users/sethh/Documents/repos/LivePlotter/",
+ "command": "\"C:/Users/sethh/AppData/Roaming/ClangPowerTools/LLVM_Lite/Bin/clang++.exe\" -x c \"C:/Users/sethh/Documents/repos/LivePlotter/src/glad.c\" -Wall -fms-compatibility-version=19.10 -Wmicrosoft -Wno-invalid-token-paste -Wno-unknown-pragmas -Wno-unused-value -fsyntax-only \"-DUNICODE\" \"-D_UNICODE\" \"-D_MT\" \"-D_DLL\" \"-D_DEBUG\" \"-D_CONSOLE\" \"-D_DEBUG_FUNCTIONAL_MACHINERY\" -isystem\"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/include\" -isystem\"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/atlmfc/include\" -isystem\"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Auxiliary/VS/include\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/ucrt\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/um\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/shared\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/winrt\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/cppwinrt\" -isystem\"C:/Users/sethh/Documents/repos/LivePlotter/ext/glfw/include\" -isystem\"C:/Users/sethh/Documents/repos/LivePlotter/inc\"",
+ "file": "C:/Users/sethh/Documents/repos/LivePlotter/src/glad.c"
+ }
+ ,
+ {
+ "directory": "C:/Users/sethh/Documents/repos/LivePlotter/",
+ "command": "\"C:/Users/sethh/AppData/Roaming/ClangPowerTools/LLVM_Lite/Bin/clang++.exe\" -x c++ \"C:/Users/sethh/Documents/repos/LivePlotter/src/shaders.cpp\" -std=c++17 -Wall -fms-compatibility-version=19.10 -Wmicrosoft -Wno-invalid-token-paste -Wno-unknown-pragmas -Wno-unused-value -fsyntax-only \"-DUNICODE\" \"-D_UNICODE\" \"-D_MT\" \"-D_DLL\" \"-D_DEBUG\" \"-D_CONSOLE\" \"-D_DEBUG_FUNCTIONAL_MACHINERY\" -isystem\"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/include\" -isystem\"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/atlmfc/include\" -isystem\"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Auxiliary/VS/include\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/ucrt\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/um\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/shared\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/winrt\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/cppwinrt\" -isystem\"C:/Users/sethh/Documents/repos/LivePlotter/ext/glfw/include\" -isystem\"C:/Users/sethh/Documents/repos/LivePlotter/inc\"",
+ "file": "C:/Users/sethh/Documents/repos/LivePlotter/src/shaders.cpp"
+ }
+ ,
+ {
+ "directory": "C:/Users/sethh/Documents/repos/LivePlotter/",
+ "command": "\"C:/Users/sethh/AppData/Roaming/ClangPowerTools/LLVM_Lite/Bin/clang++.exe\" -x c++ \"C:/Users/sethh/Documents/repos/LivePlotter/src/main.cpp\" -std=c++17 -Wall -fms-compatibility-version=19.10 -Wmicrosoft -Wno-invalid-token-paste -Wno-unknown-pragmas -Wno-unused-value -fsyntax-only \"-DUNICODE\" \"-D_UNICODE\" \"-D_MT\" \"-D_DLL\" \"-D_DEBUG\" \"-D_CONSOLE\" \"-D_DEBUG_FUNCTIONAL_MACHINERY\" -isystem\"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/include\" -isystem\"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/atlmfc/include\" -isystem\"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Auxiliary/VS/include\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/ucrt\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/um\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/shared\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/winrt\" -isystem\"C:/Program Files (x86)/Windows Kits/10/Include/10.0.22621.0/cppwinrt\" -isystem\"C:/Users/sethh/Documents/repos/LivePlotter/ext/glfw/include\" -isystem\"C:/Users/sethh/Documents/repos/LivePlotter/inc\"",
+ "file": "C:/Users/sethh/Documents/repos/LivePlotter/src/main.cpp"
}
]
diff --git a/glad.c b/glad.c
deleted file mode 100644
index bbaa7e6..0000000
--- a/glad.c
+++ /dev/null
@@ -1,1833 +0,0 @@
-/*
-
- OpenGL loader generated by glad 0.1.36 on Thu Aug 14 01:44:10 2025.
-
- Language/Generator: C/C++
- Specification: gl
- APIs: gl=4.6
- Profile: core
- Extensions:
-
- Loader: True
- Local files: False
- Omit khrplatform: False
- Reproducible: False
-
- Commandline:
- --profile="core" --api="gl=4.6" --generator="c" --spec="gl" --extensions=""
- Online:
- https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.6
-*/
-
-#include
-#include
-#include
-#include
-
-static void* get_proc(const char *namez);
-
-#if defined(_WIN32) || defined(__CYGWIN__)
-#ifndef _WINDOWS_
-#undef APIENTRY
-#endif
-#include
-static HMODULE libGL;
-
-typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
-static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
-
-#ifdef _MSC_VER
-#ifdef __has_include
- #if __has_include()
- #define HAVE_WINAPIFAMILY 1
- #endif
-#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
- #define HAVE_WINAPIFAMILY 1
-#endif
-#endif
-
-#ifdef HAVE_WINAPIFAMILY
- #include
- #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
- #define IS_UWP 1
- #endif
-#endif
-
-static
-int open_gl(void) {
-#ifndef IS_UWP
- libGL = LoadLibraryW(L"opengl32.dll");
- if(libGL != NULL) {
- void (* tmp)(void);
- tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
- gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
- return gladGetProcAddressPtr != NULL;
- }
-#endif
-
- return 0;
-}
-
-static
-void close_gl(void) {
- if(libGL != NULL) {
- FreeLibrary((HMODULE) libGL);
- libGL = NULL;
- }
-}
-#else
-#include
-static void* libGL;
-
-#if !defined(__APPLE__) && !defined(__HAIKU__)
-typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
-static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
-#endif
-
-static
-int open_gl(void) {
-#ifdef __APPLE__
- static const char *NAMES[] = {
- "../Frameworks/OpenGL.framework/OpenGL",
- "/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
- };
-#else
- static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
-#endif
-
- unsigned int index = 0;
- for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
- libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
-
- if(libGL != NULL) {
-#if defined(__APPLE__) || defined(__HAIKU__)
- return 1;
-#else
- gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
- "glXGetProcAddressARB");
- return gladGetProcAddressPtr != NULL;
-#endif
- }
- }
-
- return 0;
-}
-
-static
-void close_gl(void) {
- if(libGL != NULL) {
- dlclose(libGL);
- libGL = NULL;
- }
-}
-#endif
-
-static
-void* get_proc(const char *namez) {
- void* result = NULL;
- if(libGL == NULL) return NULL;
-
-#if !defined(__APPLE__) && !defined(__HAIKU__)
- if(gladGetProcAddressPtr != NULL) {
- result = gladGetProcAddressPtr(namez);
- }
-#endif
- if(result == NULL) {
-#if defined(_WIN32) || defined(__CYGWIN__)
- result = (void*)GetProcAddress((HMODULE) libGL, namez);
-#else
- result = dlsym(libGL, namez);
-#endif
- }
-
- return result;
-}
-
-int gladLoadGL(void) {
- int status = 0;
-
- if(open_gl()) {
- status = gladLoadGLLoader(&get_proc);
- close_gl();
- }
-
- return status;
-}
-
-struct gladGLversionStruct GLVersion = { 0, 0 };
-
-#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
-#define _GLAD_IS_SOME_NEW_VERSION 1
-#endif
-
-static int max_loaded_major;
-static int max_loaded_minor;
-
-static const char *exts = NULL;
-static int num_exts_i = 0;
-static char **exts_i = NULL;
-
-static int get_exts(void) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
-#endif
- exts = (const char *)glGetString(GL_EXTENSIONS);
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- int index;
-
- num_exts_i = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
- if (num_exts_i > 0) {
- exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
- }
-
- if (exts_i == NULL) {
- return 0;
- }
-
- for(index = 0; index < num_exts_i; index++) {
- const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
- size_t len = strlen(gl_str_tmp);
-
- char *local_str = (char*)malloc((len+1) * sizeof(char));
- if(local_str != NULL) {
- memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
- }
- exts_i[index] = local_str;
- }
- }
-#endif
- return 1;
-}
-
-static void free_exts(void) {
- if (exts_i != NULL) {
- int index;
- for(index = 0; index < num_exts_i; index++) {
- free((char *)exts_i[index]);
- }
- free((void *)exts_i);
- exts_i = NULL;
- }
-}
-
-static int has_ext(const char *ext) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
-#endif
- const char *extensions;
- const char *loc;
- const char *terminator;
- extensions = exts;
- if(extensions == NULL || ext == NULL) {
- return 0;
- }
-
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL) {
- return 0;
- }
-
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0')) {
- return 1;
- }
- extensions = terminator;
- }
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- int index;
- if(exts_i == NULL) return 0;
- for(index = 0; index < num_exts_i; index++) {
- const char *e = exts_i[index];
-
- if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
- return 1;
- }
- }
- }
-#endif
-
- return 0;
-}
-int GLAD_GL_VERSION_1_0 = 0;
-int GLAD_GL_VERSION_1_1 = 0;
-int GLAD_GL_VERSION_1_2 = 0;
-int GLAD_GL_VERSION_1_3 = 0;
-int GLAD_GL_VERSION_1_4 = 0;
-int GLAD_GL_VERSION_1_5 = 0;
-int GLAD_GL_VERSION_2_0 = 0;
-int GLAD_GL_VERSION_2_1 = 0;
-int GLAD_GL_VERSION_3_0 = 0;
-int GLAD_GL_VERSION_3_1 = 0;
-int GLAD_GL_VERSION_3_2 = 0;
-int GLAD_GL_VERSION_3_3 = 0;
-int GLAD_GL_VERSION_4_0 = 0;
-int GLAD_GL_VERSION_4_1 = 0;
-int GLAD_GL_VERSION_4_2 = 0;
-int GLAD_GL_VERSION_4_3 = 0;
-int GLAD_GL_VERSION_4_4 = 0;
-int GLAD_GL_VERSION_4_5 = 0;
-int GLAD_GL_VERSION_4_6 = 0;
-PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
-PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
-PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
-PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
-PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
-PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
-PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
-PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
-PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
-PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
-PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
-PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
-PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
-PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
-PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
-PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
-PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
-PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
-PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
-PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
-PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
-PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
-PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
-PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
-PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
-PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
-PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
-PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
-PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
-PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
-PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
-PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
-PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
-PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
-PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
-PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
-PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
-PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
-PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
-PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
-PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
-PFNGLCLEARPROC glad_glClear = NULL;
-PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
-PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
-PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
-PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
-PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
-PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
-PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
-PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
-PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
-PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
-PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
-PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
-PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
-PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
-PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
-PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
-PFNGLCOLORMASKPROC glad_glColorMask = NULL;
-PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
-PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
-PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
-PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
-PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
-PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
-PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
-PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
-PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
-PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
-PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
-PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
-PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
-PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
-PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
-PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
-PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
-PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
-PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
-PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
-PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
-PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
-PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
-PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
-PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
-PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
-PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
-PFNGLCULLFACEPROC glad_glCullFace = NULL;
-PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
-PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
-PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
-PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
-PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
-PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
-PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
-PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
-PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
-PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
-PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
-PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
-PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
-PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
-PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
-PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
-PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
-PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
-PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
-PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
-PFNGLDISABLEPROC glad_glDisable = NULL;
-PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
-PFNGLDISABLEIPROC glad_glDisablei = NULL;
-PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
-PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
-PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
-PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
-PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
-PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
-PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
-PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
-PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
-PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
-PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
-PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
-PFNGLENABLEPROC glad_glEnable = NULL;
-PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
-PFNGLENABLEIPROC glad_glEnablei = NULL;
-PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
-PFNGLENDQUERYPROC glad_glEndQuery = NULL;
-PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
-PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
-PFNGLFINISHPROC glad_glFinish = NULL;
-PFNGLFLUSHPROC glad_glFlush = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
-PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
-PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
-PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
-PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
-PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
-PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
-PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
-PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
-PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
-PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
-PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
-PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
-PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
-PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
-PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
-PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
-PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
-PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
-PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
-PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
-PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
-PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
-PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
-PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
-PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
-PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
-PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
-PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
-PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
-PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
-PFNGLGETERRORPROC glad_glGetError = NULL;
-PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
-PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
-PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
-PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
-PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
-PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
-PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
-PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
-PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
-PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
-PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
-PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
-PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
-PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
-PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
-PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
-PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
-PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
-PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
-PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
-PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
-PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
-PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
-PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
-PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
-PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
-PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
-PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
-PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
-PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
-PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
-PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
-PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
-PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
-PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
-PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
-PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
-PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
-PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
-PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
-PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
-PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
-PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
-PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
-PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
-PFNGLGETSTRINGPROC glad_glGetString = NULL;
-PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
-PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
-PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
-PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
-PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
-PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
-PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
-PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
-PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
-PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
-PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
-PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
-PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
-PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
-PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
-PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
-PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
-PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
-PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
-PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
-PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
-PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
-PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
-PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
-PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
-PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
-PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
-PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
-PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
-PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
-PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
-PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
-PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
-PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
-PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
-PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
-PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
-PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL;
-PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL;
-PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL;
-PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL;
-PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL;
-PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL;
-PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL;
-PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL;
-PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL;
-PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL;
-PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL;
-PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL;
-PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL;
-PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL;
-PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL;
-PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
-PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
-PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
-PFNGLHINTPROC glad_glHint = NULL;
-PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
-PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
-PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
-PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
-PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
-PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
-PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
-PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
-PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
-PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
-PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
-PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
-PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
-PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
-PFNGLISQUERYPROC glad_glIsQuery = NULL;
-PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
-PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
-PFNGLISSHADERPROC glad_glIsShader = NULL;
-PFNGLISSYNCPROC glad_glIsSync = NULL;
-PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
-PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
-PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
-PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
-PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
-PFNGLLOGICOPPROC glad_glLogicOp = NULL;
-PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
-PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
-PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
-PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
-PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
-PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
-PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
-PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
-PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
-PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL;
-PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL;
-PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
-PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
-PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
-PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
-PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
-PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
-PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
-PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
-PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
-PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
-PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
-PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
-PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
-PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
-PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
-PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
-PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
-PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
-PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
-PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
-PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
-PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
-PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
-PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
-PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
-PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
-PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
-PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
-PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
-PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
-PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
-PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
-PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
-PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
-PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
-PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
-PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
-PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
-PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
-PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
-PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
-PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
-PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
-PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
-PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
-PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
-PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
-PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
-PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
-PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
-PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
-PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
-PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
-PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
-PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
-PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
-PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
-PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
-PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
-PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
-PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
-PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
-PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
-PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
-PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
-PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
-PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
-PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
-PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
-PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
-PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
-PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
-PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
-PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
-PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
-PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
-PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
-PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
-PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
-PFNGLSCISSORPROC glad_glScissor = NULL;
-PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
-PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
-PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
-PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
-PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
-PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
-PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
-PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
-PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL;
-PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
-PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
-PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
-PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
-PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
-PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
-PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
-PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
-PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
-PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
-PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
-PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
-PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
-PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
-PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
-PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
-PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
-PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
-PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
-PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
-PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
-PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
-PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
-PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
-PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
-PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
-PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
-PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
-PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
-PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
-PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
-PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
-PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
-PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
-PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
-PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
-PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
-PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
-PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
-PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
-PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
-PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
-PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
-PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
-PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
-PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
-PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
-PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
-PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
-PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
-PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
-PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
-PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
-PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
-PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
-PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
-PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
-PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
-PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
-PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
-PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
-PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
-PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
-PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
-PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
-PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
-PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
-PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
-PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
-PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
-PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
-PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
-PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
-PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
-PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
-PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
-PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
-PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
-PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
-PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
-PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
-PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
-PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
-PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
-PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
-PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
-PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
-PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
-PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
-PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
-PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
-PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
-PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
-PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
-PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
-PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
-PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
-PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
-PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
-PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
-PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
-PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
-PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
-PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
-PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
-PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
-PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
-PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
-PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
-PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
-PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
-PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
-PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
-PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
-PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
-PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
-PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
-PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
-PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
-PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
-PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
-PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
-PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
-PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
-PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
-PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
-PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
-PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
-PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
-PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
-PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
-PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
-PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
-PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
-PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
-PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
-PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
-PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
-PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
-PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
-PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
-PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
-PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
-PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
-PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
-PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
-PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
-PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
-PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
-PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
-PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
-PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
-PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
-PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
-PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
-PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
-PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
-PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
-PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
-PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
-PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
-PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
-PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
-PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
-PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
-PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
-PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
-PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
-PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
-PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
-PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
-PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
-PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
-PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
-PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
-PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
-PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
-PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
-PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
-PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
-PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
-PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
-PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
-PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
-PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
-PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
-PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
-PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
-PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
-PFNGLVIEWPORTPROC glad_glViewport = NULL;
-PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
-PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
-PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
-PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
-static void load_GL_VERSION_1_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
- glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
- glad_glHint = (PFNGLHINTPROC)load("glHint");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
- glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
- glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
- glad_glClear = (PFNGLCLEARPROC)load("glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
- glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
- glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
- glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
- glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
- glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
- glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
- glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
- glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
- glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
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-static void load_GL_VERSION_1_1(GLADloadproc load) {
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- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
- glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
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-static void load_GL_VERSION_1_2(GLADloadproc load) {
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- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
-}
-static void load_GL_VERSION_1_3(GLADloadproc load) {
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- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
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-static void load_GL_VERSION_1_4(GLADloadproc load) {
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- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
- glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
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-static void load_GL_VERSION_1_5(GLADloadproc load) {
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- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
- glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
- glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
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- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
- glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
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-static void load_GL_VERSION_2_0(GLADloadproc load) {
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- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
- glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
- glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
- glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
- glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
- glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
- glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
- glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
- glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
- glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
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- glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
- glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
- glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
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- glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
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- glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
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- glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
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- glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
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- glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
- glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
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- glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
- glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
- glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
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- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
- glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
- glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
- glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
- glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
- glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
- glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
- glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
- glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
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- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
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- glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
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- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
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- glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
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- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
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- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
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- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
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- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
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- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
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- glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
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- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
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- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
- glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
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- glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
- glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
- glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
- glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
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- glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
- glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
- glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
- glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
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- glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
- glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
- glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
- glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
- glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
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- glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
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- glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
- glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
- glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
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- glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
- glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
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- glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
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- glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
- glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
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- glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
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- glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
- glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
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- glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
- glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
- glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
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- glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
- glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
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- glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
- glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
- glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
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- glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
- glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
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- glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
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- glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
- glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
- glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
- glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
- glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
- glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
- glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
- glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
-}
-static void load_GL_VERSION_4_3(GLADloadproc load) {
- if(!GLAD_GL_VERSION_4_3) return;
- glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
- glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
- glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
- glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
- glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
- glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
- glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
- glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
- glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
- glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
- glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
- glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
- glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
- glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
- glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
- glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
- glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
- glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
- glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
- glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
- glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
- glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
- glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
- glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
- glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
- glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
- glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
- glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
- glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
- glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
- glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
- glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
- glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
- glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
- glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
- glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
- glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
- glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
- glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
- glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
- glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
- glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
- glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
- glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
-}
-static void load_GL_VERSION_4_4(GLADloadproc load) {
- if(!GLAD_GL_VERSION_4_4) return;
- glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
- glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
- glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
- glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
- glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
- glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
- glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
- glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
- glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
-}
-static void load_GL_VERSION_4_5(GLADloadproc load) {
- if(!GLAD_GL_VERSION_4_5) return;
- glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
- glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
- glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
- glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
- glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
- glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
- glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
- glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
- glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
- glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
- glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
- glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
- glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
- glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
- glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
- glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
- glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
- glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
- glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
- glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
- glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
- glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
- glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
- glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
- glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
- glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
- glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
- glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
- glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
- glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
- glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
- glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
- glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
- glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
- glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
- glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
- glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
- glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
- glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
- glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv");
- glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
- glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
- glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
- glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
- glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
- glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
- glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
- glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
- glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
- glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
- glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
- glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
- glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
- glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
- glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
- glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
- glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
- glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
- glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
- glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
- glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
- glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
- glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
- glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
- glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
- glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
- glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
- glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
- glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
- glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
- glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
- glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
- glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
- glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
- glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
- glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
- glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
- glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
- glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
- glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
- glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
- glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
- glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
- glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
- glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
- glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
- glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
- glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
- glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
- glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
- glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
- glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
- glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
- glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
- glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
- glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
- glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
- glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
- glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
- glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
- glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
- glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
- glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage");
- glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage");
- glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv");
- glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
- glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
- glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
- glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
- glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv");
- glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv");
- glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv");
- glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv");
- glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv");
- glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv");
- glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple");
- glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable");
- glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter");
- glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter");
- glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram");
- glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax");
- glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
-}
-static void load_GL_VERSION_4_6(GLADloadproc load) {
- if(!GLAD_GL_VERSION_4_6) return;
- glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader");
- glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount");
- glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount");
- glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp");
-}
-static int find_extensionsGL(void) {
- if (!get_exts()) return 0;
- (void)&has_ext;
- free_exts();
- return 1;
-}
-
-static void find_coreGL(void) {
-
- /* Thank you @elmindreda
- * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
- * https://github.com/glfw/glfw/blob/master/src/context.c#L36
- */
- int i, major, minor;
-
- const char* version;
- const char* prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- NULL
- };
-
- version = (const char*) glGetString(GL_VERSION);
- if (!version) return;
-
- for (i = 0; prefixes[i]; i++) {
- const size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
-
-/* PR #18 */
-#ifdef _MSC_VER
- sscanf_s(version, "%d.%d", &major, &minor);
-#else
- sscanf(version, "%d.%d", &major, &minor);
-#endif
-
- GLVersion.major = major; GLVersion.minor = minor;
- max_loaded_major = major; max_loaded_minor = minor;
- GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
- GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
- GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
- GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
- GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
- GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
- GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
- GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
- GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
- GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
- GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
- GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
- GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
- GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
- GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
- GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
- if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) {
- max_loaded_major = 4;
- max_loaded_minor = 6;
- }
-}
-
-int gladLoadGLLoader(GLADloadproc load) {
- GLVersion.major = 0; GLVersion.minor = 0;
- glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- if(glGetString == NULL) return 0;
- if(glGetString(GL_VERSION) == NULL) return 0;
- find_coreGL();
- load_GL_VERSION_1_0(load);
- load_GL_VERSION_1_1(load);
- load_GL_VERSION_1_2(load);
- load_GL_VERSION_1_3(load);
- load_GL_VERSION_1_4(load);
- load_GL_VERSION_1_5(load);
- load_GL_VERSION_2_0(load);
- load_GL_VERSION_2_1(load);
- load_GL_VERSION_3_0(load);
- load_GL_VERSION_3_1(load);
- load_GL_VERSION_3_2(load);
- load_GL_VERSION_3_3(load);
- load_GL_VERSION_4_0(load);
- load_GL_VERSION_4_1(load);
- load_GL_VERSION_4_2(load);
- load_GL_VERSION_4_3(load);
- load_GL_VERSION_4_4(load);
- load_GL_VERSION_4_5(load);
- load_GL_VERSION_4_6(load);
-
- if (!find_extensionsGL()) return 0;
- return GLVersion.major != 0 || GLVersion.minor != 0;
-}
-
diff --git a/inc/globj.hpp b/inc/globj.hpp
new file mode 100644
index 0000000..76b8b2b
--- /dev/null
+++ b/inc/globj.hpp
@@ -0,0 +1,3 @@
+#include "util.hpp"
+
+
diff --git a/inc/shaders.hpp b/inc/shaders.hpp
index 470f530..c4a9404 100644
--- a/inc/shaders.hpp
+++ b/inc/shaders.hpp
@@ -7,13 +7,13 @@
namespace shader {
// Reads shader source files, compiles, and links
-bool load(uint* out_id, const char *vertex_filepath, const char *fragment_filepath);
+bool load(uint* out_id, const char* vertex_filepath, const char* fragment_filepath);
// Sets shader as active on the gpu
void use(uint id);
// Set uniform value
-typedef std::variant uniform_variant;
-void set_uniform(uint id, const char *name, uniform_variant value);
+typedef std::variant uniform_variant;
+void set_uniform(uint id, const char* name, uniform_variant value);
} // namespace shaders
diff --git a/inc/util.hpp b/inc/util.hpp
index 9c46f73..0a12000 100644
--- a/inc/util.hpp
+++ b/inc/util.hpp
@@ -2,13 +2,48 @@
#include
-template struct Array {
- T* _data;
+template struct array {
+ T* data;
size_t len;
-
T& operator[](int i);
};
typedef unsigned int uint;
-bool read_file(Array* out, const char* filepath);
+bool read_file(array* out, const char* filepath);
+
+struct vec4 {
+ float x;
+ float y;
+ float z;
+ float w;
+};
+
+struct vec3 {
+ float x;
+ float y;
+ float z;
+};
+
+struct vec2 {
+ float x;
+ float y;
+};
+
+struct vec4i {
+ int x;
+ int y;
+ int z;
+ int w;
+};
+
+struct vec3i {
+ int x;
+ int y;
+ int z;
+};
+
+struct vec2i {
+ int x;
+ int y;
+};
diff --git a/src/main.cpp b/src/main.cpp
index 64c48e1..91cc7e0 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1,28 +1,19 @@
+#include
+#include
#include
#include
#include
#include
#include
+#include "util.hpp"
#include "shaders.hpp"
-using namespace std;
-
static GLFWwindow* window;
-template
-struct SimpleArray {
- T* data;
- size_t size;
-};
+void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); }
-void framebuffer_size_callback(GLFWwindow* window, int width, int height)
-{
- glViewport(0, 0, width, height);
-}
-
-void processInput(GLFWwindow* window)
-{
+void processInput(GLFWwindow* window) {
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, true);
}
@@ -32,7 +23,7 @@ bool glfw_window_setup() {
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- //glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
+ // glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
window = glfwCreateWindow(800, 800, "LearnOpenGL", NULL, NULL);
if (window == NULL) {
std::cout << "Failed to create GLFW windoww" << std::endl;
@@ -49,7 +40,7 @@ enum class ParserState {
FACE,
FACE_SKIP,
};
-optional, SimpleArray>> load_icosphere() {
+std::optional, array>> load_icosphere() {
std::FILE* f = NULL;
if (fopen_s(&f, "Icosphere.obj", "r")) {
@@ -64,7 +55,7 @@ optional, SimpleArray>> load_icosphere() {
unsigned int* indices_data = (unsigned int*)malloc(sizeof(int) * 256);
size_t indices_data_size = 0;
- ParserState state = ParserState::PREFIX;
+ ParserState state = ParserState::PREFIX;
char ln[128];
int len = 0;
@@ -75,11 +66,9 @@ optional, SimpleArray>> load_icosphere() {
if (len > 0 && ln[len - 1] == 'v' && ln[len] == ' ') {
state = ParserState::VERTEX;
start = len + 1;
- }
- else if (len > 0 && ln[len - 1] == 'f' && ln[len] == ' ') {
+ } else if (len > 0 && ln[len - 1] == 'f' && ln[len] == ' ') {
state = ParserState::FACE;
start = len + 1;
-
}
break;
case ParserState::VERTEX:
@@ -110,27 +99,26 @@ optional, SimpleArray>> load_icosphere() {
len++;
}
- SimpleArray verts = { vert_data, vert_data_size };
- SimpleArray indices = { indices_data, indices_data_size };
+ array verts = { vert_data, vert_data_size };
+ array indices = { indices_data, indices_data_size };
- return make_pair(verts, indices);
+ return std::make_pair(verts, indices);
}
-int main()
-{
- if (!glfw_window_setup()) return -1;
+int main() {
+ if (!glfw_window_setup())
+ return -1;
auto data = load_icosphere();
if (!data) {
std::cout << "ERROR loading the icosphere obj file failed" << std::endl;
return -1;
}
-
+
auto verts = data.value().first;
auto indices = data.value().second;
- if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
- {
+ if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
@@ -150,27 +138,32 @@ int main()
unsigned int VBO;
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
- glBufferData(GL_ARRAY_BUFFER, verts.size * sizeof(float), verts.data, GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, verts.len * sizeof(float), verts.data, GL_STATIC_DRAW);
unsigned int EBO;
glGenBuffers(1, &EBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size * sizeof(unsigned int), indices.data, GL_STATIC_DRAW);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.len * sizeof(unsigned int), indices.data, GL_STATIC_DRAW);
uint program_id;
- if (!shader::load(&program_id, "src/shaders/vertex.vs", "src/shaders/fragment.fs")) return -1;
+ const char* vertex_filepath = "src/shaders/vertex.glsl";
+ const char* fragment_filepath = "src/shaders/fragment.glsl";
+ if (!shader::load(&program_id, vertex_filepath, fragment_filepath))
+ return -1;
shader::use(program_id);
// Tell opengl which attribute our data is for (i.e. location)
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- while (!glfwWindowShouldClose(window))
- {
+ while (!glfwWindowShouldClose(window)) {
+ float time = glfwGetTime();
+ shader::set_uniform(program_id, "color", vec4 { 1, sin(time), 1, 1.0 });
+ shader::use(program_id);
glClear(GL_COLOR_BUFFER_BIT);
- glDrawElements(GL_TRIANGLES, indices.size, GL_UNSIGNED_INT, 0);
+ glDrawElements(GL_TRIANGLES, indices.len, GL_UNSIGNED_INT, 0);
glBindVertexArray(VAO);
processInput(window);
diff --git a/src/shaders.cpp b/src/shaders.cpp
index e5ece76..2c66c7c 100644
--- a/src/shaders.cpp
+++ b/src/shaders.cpp
@@ -6,7 +6,6 @@
#define MAX_ERR_MSG_LEN 256
-
// Visit/Variant overload pattern
// https://www.modernescpp.com/index.php/visiting-a-std-variant-with-the-overload-pattern/
template
@@ -57,6 +56,12 @@ void set_uniform(uint id, const char* name, uniform_variant value) {
[id, name](int i) { glUniform1i(glGetUniformLocation(id, name), i); },
[id, name](float f) { glUniform1f(glGetUniformLocation(id, name), f); },
[id, name](bool b) { glUniform1i(glGetUniformLocation(id, name), b); },
+ [id, name](vec4 v) { glUniform4f(glGetUniformLocation(id, name), v.x, v.y, v.z, v.w); },
+ [id, name](vec3 v) { glUniform3f(glGetUniformLocation(id, name), v.x, v.y, v.z); },
+ [id, name](vec2 v) { glUniform2f(glGetUniformLocation(id, name), v.x, v.y); },
+ [id, name](vec4i v) { glUniform4i(glGetUniformLocation(id, name), v.x, v.y, v.z, v.w); },
+ [id, name](vec3i v) { glUniform3i(glGetUniformLocation(id, name), v.x, v.y, v.z); },
+ [id, name](vec2i v) { glUniform2i(glGetUniformLocation(id, name), v.x, v.y); },
};
visit(visitor, value);
}
@@ -64,12 +69,12 @@ void set_uniform(uint id, const char* name, uniform_variant value) {
// Privates
bool _compile_shader(uint *out_id, const char* filepath, int shader_type) {
- Array source;
+ array source;
if (!read_file(&source, filepath))
return false;
uint id = glCreateShader(shader_type);
- glShaderSource(id, 1, &source._data, (int*)&source.len);
+ glShaderSource(id, 1, &source.data, (int*)&source.len);
glCompileShader(id);
int status;
@@ -78,7 +83,7 @@ bool _compile_shader(uint *out_id, const char* filepath, int shader_type) {
char err_msg[MAX_ERR_MSG_LEN];
glGetShaderInfoLog(id, MAX_ERR_MSG_LEN, NULL, err_msg);
printf("Error compiling shader %s\n", filepath);
- printf("%.*s\n", (int)source.len, source._data);
+ printf("%.*s\n", (int)source.len, source.data);
printf("Error msg: %s\n", err_msg);
}
*out_id = id;
diff --git a/src/shaders/fragment.fs b/src/shaders/fragment.glsl
similarity index 54%
rename from src/shaders/fragment.fs
rename to src/shaders/fragment.glsl
index d7b1433..2b3c651 100644
--- a/src/shaders/fragment.fs
+++ b/src/shaders/fragment.glsl
@@ -1,7 +1,9 @@
#version 330 core
+uniform vec4 color;
+
out vec4 frag_color;
void main() {
- frag_color = vec4(1.0f, 0.5f, 0.2f, 1.0f);
+ frag_color = color;
}
diff --git a/src/shaders/vertex.glsl b/src/shaders/vertex.glsl
new file mode 100644
index 0000000..d126556
--- /dev/null
+++ b/src/shaders/vertex.glsl
@@ -0,0 +1,8 @@
+#version 330 core
+layout (location = 0) in vec3 pos;
+
+uniform vec4 color;
+
+void main() {
+ gl_Position = vec4(pos.x, pos.y, pos.z, 1.0);
+}
diff --git a/src/shaders/vertex.vs b/src/shaders/vertex.vs
deleted file mode 100644
index e390af0..0000000
--- a/src/shaders/vertex.vs
+++ /dev/null
@@ -1,6 +0,0 @@
-#version 330 core
-layout (location = 0) in vec3 aPos;
-
-void main() {
- gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
-}
diff --git a/src/util.cpp b/src/util.cpp
index af994b3..351a15d 100644
--- a/src/util.cpp
+++ b/src/util.cpp
@@ -3,21 +3,21 @@
#include "util.hpp"
-bool read_file(Array* out, const char* filepath) {
+bool read_file(array* out, const char* filepath) {
FILE* fp = NULL;
- if (fopen_s(&fp, filepath, "r") != 0) {
+ if (fopen_s(&fp, filepath, "rb") != 0) {
printf("ERROR Failed to open file %s\n", filepath);
return false;
}
fseek(fp, 0L, SEEK_END);
size_t sz = ftell(fp);
- fseek(fp, 0L, 0L);
+ fseek(fp, 0, SEEK_SET);
char *data = (char*)malloc(sizeof(char)*sz);
fread(data, sizeof(char), sz, fp);
fclose(fp);
- out->_data = data;
+ out->data = data;
out->len = sz;
return true;
}