work on moving shader loading/compilation to a separate file
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@@ -73,6 +73,9 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LibraryPath>$(SolutionDir)ext\glfw\build\src\Debug;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)</LibraryPath>
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<IncludePath>$(SolutionDir)ext\glfw\include;$(SolutionDir)inc;$(IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)obj\$(Platform)\$(Configuration)\</IntDir>
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<SourcePath>$(SolutionDir)src;$(SourcePath)</SourcePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@@ -135,6 +138,8 @@
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<ItemGroup>
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<ClCompile Include="glad.c" />
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<ClCompile Include="src\main.cpp" />
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<ClCompile Include="src\shaders.cpp" />
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<ClCompile Include="src\util.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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