work on moving shader loading/compilation to a separate file

This commit is contained in:
2025-08-17 00:32:43 -05:00
parent 06d99cf87e
commit 47564bb3cf
12 changed files with 199 additions and 72 deletions

View File

@@ -73,6 +73,9 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LibraryPath>$(SolutionDir)ext\glfw\build\src\Debug;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)</LibraryPath>
<IncludePath>$(SolutionDir)ext\glfw\include;$(SolutionDir)inc;$(IncludePath)</IncludePath>
<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)obj\$(Platform)\$(Configuration)\</IntDir>
<SourcePath>$(SolutionDir)src;$(SourcePath)</SourcePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -135,6 +138,8 @@
<ItemGroup>
<ClCompile Include="glad.c" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\shaders.cpp" />
<ClCompile Include="src\util.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">