work on moving shader loading/compilation to a separate file
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19
inc/shaders.hpp
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19
inc/shaders.hpp
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#pragma once
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#include <glad/glad.h>
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#include <variant>
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#include "util.hpp"
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namespace shader {
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// Reads shader source files, compiles, and links
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bool load(uint* out_id, const char *vertex_filepath, const char *fragment_filepath);
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// Sets shader as active on the gpu
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void use(uint id);
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// Set uniform value
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typedef std::variant<int, float, bool> uniform_variant;
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void set_uniform(uint id, const char *name, uniform_variant value);
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} // namespace shaders
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