demo worthy. Plenty more work could be done, but not terrible
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@@ -25,4 +25,4 @@ struct Body {
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bool load_body(Body* out_body, std::string filepath);
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void draw_body(const Body& b);
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void create_new_sphere(Body* b, float scale=1.0f);
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void create_new_sphere(Body* b, float scale, glm::vec4 color);
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