demo worthy. Plenty more work could be done, but not terrible
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@@ -41,4 +41,4 @@ glm::mat4 quat_to_mat4(glm::quat q) {
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return glm::mat4(col0, col1, col2, col3);
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}
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float randf() { return (float)rand() / (float)RAND_MAX; }
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float randf() { return (float)abs(rand()) / (float)RAND_MAX; }
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