cleanup build. add demo project. add timing features to sync. switch to more std::string and std::vector usage over custom, hacky Array template
This commit is contained in:
@@ -2,6 +2,7 @@
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/glm.hpp>
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#include <string>
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#include "util.hpp"
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struct Body {
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@@ -11,11 +12,11 @@ struct Body {
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uint vao;
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uint vbo;
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uint shader;
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Array<float> verts;
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Array<int> faces;
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std::vector<float> verts;
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std::vector<int> faces;
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glm::vec4 color;
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};
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bool load_body(Body* out_body, const char* obj_filepath);
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bool load_body(Body* out_body, std::string filepath);
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void draw_body(const Body& b);
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void create_new_sphere(Body* b, float scale=1.0f);
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@@ -1,5 +1,3 @@
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#pragma once
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#include "util.hpp"
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bool parse_poses(Array<glm::mat2x3>* locs_out, const char* filepath);
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bool parse_poses(std::vector<glm::mat2x3>* locs_out, const char* filepath);
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10
inc/logger.hpp
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10
inc/logger.hpp
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@@ -0,0 +1,10 @@
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#pragma once
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#include <string>
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void log(const char* msg);
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void log(std::string msg);
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void log(char*, int len);
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void flush(const char* filepath);
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void start_auto_flush_thread(const char* filepath, double period);
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void start_auto_flush_thread();
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180
inc/sync.hpp
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180
inc/sync.hpp
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@@ -0,0 +1,180 @@
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#pragma once
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#ifdef _WIN32
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#include "windows.h"
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#endif
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namespace sync {
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#ifdef _WIN32
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typedef CRITICAL_SECTION Mutex;
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typedef CONDITION_VARIABLE ConditionVar;
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typedef HANDLE Semaphore;
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typedef HANDLE Thread;
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typedef LARGE_INTEGER TimeSpan;
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typedef DWORD (WINAPI *ThreadFunc)(_In_ LPVOID lpParameter);
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typedef LPVOID ThreadArg;
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const TimeSpan infinite_ts = LLONG_MAX;
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static const LARGE_INTEGER freq;
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QueryPerformanceFrequency(&freq);
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#endif
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Thread make_thread(ThreadFunc t, ThreadArg a);
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void join(Thread t);
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Mutex make_mutex();
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void lock(Mutex &m);
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bool trylock(Mutex &m);
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void unlock(Mutex &m);
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void dispose(Mutex &m);
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ConditionVar make_condition_var();
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void wait(ConditionVar &c, Mutex &m, TimeSpan ts);
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void wake_one(ConditionVar &c);
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void wake_all(ConditionVar &c);
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void dispose(ConditionVar &c);
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Semaphore make_semaphore(int initial, int max);
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void wait(Semaphore &s);
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void post(Semaphore &s);
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void dispose(Semaphore &s);
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TimeSpan from_ms(double milliseconds);
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TimeSpan from_s(double seconds);
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TimeSpan from_min(double minutes);
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TimeSpan from_hours(double hours);
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TimeSpan now();
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TimeSpan operator-(const TimeSpan &a, const TimeSpan &b);
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double to_ms(TimeSpan &sp);
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double to_s(TimeSpan &sp);
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double to_min(TimeSpan &sp);
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double to_hours(TimeSpan &sp);
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#ifdef _WIN32
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Thread make_thread(ThreadFunc f, ThreadArg a) {
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DWORD tid;
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return CreateThread(NULL, 0, f, a, 0, &tid);
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}
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void join(Thread t) {
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WaitForSingleObject(t, infinite_ts);
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}
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Mutex make_mutex() {
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Mutex m;
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InitializeCriticalSection(&m);
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return m;
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}
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void lock(Mutex &m) {
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EnterCriticalSection(&m);
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}
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bool trylock(Mutex &m) {
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return TryEnterCriticalSection(&m);
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}
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void unlock(Mutex &m) {
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LeaveCriticalSection(&m);
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}
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void dispose(Mutex &m) {
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DeleteCriticalSection(&m);
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}
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ConditionVar make_condition_var() {
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ConditionVar c;
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InitializeConditionVariable(&c);
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return c;
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}
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void wait(ConditionVar &c, Mutex &m, TimeSpan ts) {
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SleepConditionVariableCS(&c, &m, ts);
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}
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void wake_one(ConditionVar &c) {
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WakeConditionVariable(&c);
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}
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void wake_all(ConditionVar &c) {
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WakeAllConditionVariable(&c);
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}
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void dispose(ConditionVar &c) {
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return; // Windows doesn't have a delete condition variable func
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}
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Semaphore make_semaphore(int initial, int max) {
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return CreateSemaphoreA(NULL, (long)initial, (long)max, NULL);
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}
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void wait(Semaphore &s) {
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WaitForSingleObject(s, infinite_ts);
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}
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void post(Semaphore &s) {
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ReleaseSemaphore(s, 1, NULL);
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}
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void dispose(Semaphore &s) {
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CloseHandle(s);
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}
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TimeSpan from_ms(double milliseconds) {
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TimeSpan ts;
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ts.QuadPart = static_cast<int64_t>(milliseconds/1000.0)*freq.QuadPart;
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return ts;
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}
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TimeSpan from_s(double seconds) {
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TimeSpan ts;
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ts.QuadPart = static_cast<int64_t>(seconds)*freq.QuadPart;
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return ts;
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}
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TimeSpan from_min(double minutes) {
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TimeSpan ts;
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ts.QuadPart = static_cast<int64_t>(minutes*60.0)*freq.QuadPart;
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return ts;
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}
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TimeSpan from_hours(double hours) {
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TimeSpan ts;
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ts.QuadPart = static_cast<int64_t>(hours*60.0*60.0)*freq.QuadPart;
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return ts;
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}
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TimeSpan now() {
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TimeSpan ts;
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QueryPerformanceCounter(&ts);
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return ts;
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}
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TimeSpan operator-(const TimeSpan &a, TimeSpan &b) {
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TimeSpan ts;
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ts.QuadPart = a.QuadPart - b.QuadPart;
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return ts;
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}
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double to_ms(TimeSpan &sp) {
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return static_cast<double>(sp.QuadPart*1000)/static_cast<double>(freq.QuadPart);
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}
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double to_s(TimeSpan &sp) {
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return static_cast<double>(sp.QuadPart)/static_cast<double>(freq.QuadPart);
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}
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double to_min(TimeSpan &sp) {
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return static_cast<double>(sp.QuadPart)/static_cast<double>(freq.QuadPart*60);
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}
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double to_hours(TimeSpan &sp) {
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return static_cast<double>(sp.QuadPart)/static_cast<double>(freq.QuadPart*60*60);
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}
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#endif
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} // namespace sync
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26
inc/util.hpp
26
inc/util.hpp
@@ -2,30 +2,18 @@
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#include <stdio.h>
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#include <cstdlib>
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#include <string>
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#include <fstream>
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#include <sstream>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/ext/quaternion_float.hpp>
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#include <glm/ext/vector_float4.hpp>
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typedef unsigned int uint;
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template<class T> struct Array {
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T* data;
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size_t len;
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size_t cap;
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inline T& operator[](int i) { return data[i]; }
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};
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template<class T> void append(Array<T>& a, T el);
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template<class T> T pop(Array<T>& a);
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template<class T> void resize(Array<T>& a, size_t new_cap);
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template<class T> void clear(Array<T>& a);
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bool read_file(Array<char>* out, const char* filepath);
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Array<char*> split_str(const char* s, char delimiter);
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Array<char*> split_str(const char* s);
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bool read_file(std::string* s, const char* filepath);
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std::vector<std::string> split_str(std::string s, char delim);
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glm::mat4 quat_to_mat4(glm::quat q);
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float randf();
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template<class T> T lerp(T start, T end, float t) { return t * end + (1 - t) * start; }
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template<class T> float ilerp(T start, T end, T pos) { return (pos - start) / (end - start); }
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float randf(); // returns a float between 0 and 1
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template<class T> float ilerp(T start, T end, T pos) { return (pos - start) / (end - start); }
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