cleanup build. add demo project. add timing features to sync. switch to more std::string and std::vector usage over custom, hacky Array template
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -11,3 +11,4 @@ x64**
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**.pdb
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**.pdb
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**.exe
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**.exe
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.cache**
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.cache**
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tags
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||||||
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|||||||
@@ -5,6 +5,8 @@ VisualStudioVersion = 17.12.35707.178
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LivePlotter", "LivePlotter.vcxproj", "{74C0F84F-216F-4A12-9F91-6AFC83CF9257}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LivePlotter", "LivePlotter.vcxproj", "{74C0F84F-216F-4A12-9F91-6AFC83CF9257}"
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EndProject
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EndProject
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||||||
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Test", "Test.vcxproj", "{1873E9A4-995B-4327-98CA-2524EE2D8030}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||||
Debug|x64 = Debug|x64
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Debug|x64 = Debug|x64
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||||||
@@ -27,6 +29,18 @@ Global
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{74C0F84F-216F-4A12-9F91-6AFC83CF9257}.Release|x64.Build.0 = Release|x64
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{74C0F84F-216F-4A12-9F91-6AFC83CF9257}.Release|x64.Build.0 = Release|x64
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{74C0F84F-216F-4A12-9F91-6AFC83CF9257}.Release|x86.ActiveCfg = Release|Win32
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{74C0F84F-216F-4A12-9F91-6AFC83CF9257}.Release|x86.ActiveCfg = Release|Win32
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||||||
{74C0F84F-216F-4A12-9F91-6AFC83CF9257}.Release|x86.Build.0 = Release|Win32
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{74C0F84F-216F-4A12-9F91-6AFC83CF9257}.Release|x86.Build.0 = Release|Win32
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||||||
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{1873E9A4-995B-4327-98CA-2524EE2D8030}.Debug|x64.ActiveCfg = Debug|x64
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||||||
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{1873E9A4-995B-4327-98CA-2524EE2D8030}.Debug|x64.Build.0 = Debug|x64
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||||||
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{1873E9A4-995B-4327-98CA-2524EE2D8030}.Debug|x86.ActiveCfg = Debug|Win32
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||||||
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{1873E9A4-995B-4327-98CA-2524EE2D8030}.Debug|x86.Build.0 = Debug|Win32
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||||||
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{1873E9A4-995B-4327-98CA-2524EE2D8030}.DLLDebug|x64.ActiveCfg = Debug|x64
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||||||
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{1873E9A4-995B-4327-98CA-2524EE2D8030}.DLLDebug|x64.Build.0 = Debug|x64
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||||||
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{1873E9A4-995B-4327-98CA-2524EE2D8030}.DLLDebug|x86.ActiveCfg = Debug|Win32
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||||||
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{1873E9A4-995B-4327-98CA-2524EE2D8030}.DLLDebug|x86.Build.0 = Debug|Win32
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||||||
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{1873E9A4-995B-4327-98CA-2524EE2D8030}.Release|x64.ActiveCfg = Release|x64
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||||||
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{1873E9A4-995B-4327-98CA-2524EE2D8030}.Release|x64.Build.0 = Release|x64
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||||||
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{1873E9A4-995B-4327-98CA-2524EE2D8030}.Release|x86.ActiveCfg = Release|Win32
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||||||
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{1873E9A4-995B-4327-98CA-2524EE2D8030}.Release|x86.Build.0 = Release|Win32
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||||||
EndGlobalSection
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EndGlobalSection
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||||||
GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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|||||||
@@ -97,14 +97,14 @@
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</ImportGroup>
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</ImportGroup>
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||||||
<PropertyGroup Label="UserMacros" />
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<PropertyGroup Label="UserMacros" />
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||||
<LibraryPath>$(ProjectDir)lib;$(ProjectDir)ext\glfw\build\src;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)</LibraryPath>
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<LibraryPath>$(ProjectDir)ext\glfw\build\src\$(Configuration);$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)</LibraryPath>
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||||||
<IncludePath>$(ProjectDir)ext\glm;$(ProjectDir)ext\glfw\include;$(ProjectDir)inc;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)ext\glm;$(ProjectDir)ext\glfw\include;$(ProjectDir)inc;$(IncludePath)</IncludePath>
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||||||
<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
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||||||
<IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
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<IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
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||||||
<SourcePath>$(ProjectDir)src;$(SourcePath)</SourcePath>
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<SourcePath>$(ProjectDir)src;$(SourcePath)</SourcePath>
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||||||
</PropertyGroup>
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</PropertyGroup>
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugDLL|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugDLL|x64'">
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||||||
<LibraryPath>$(ProjectDir)lib;$(ProjectDir)ext\glfw\build\src;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)</LibraryPath>
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<LibraryPath>$(ProjectDir)ext\glfw\build\src\$(Configuration);$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)</LibraryPath>
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||||||
<IncludePath>$(ProjectDir)ext\glm;$(ProjectDir)ext\glfw\include;$(ProjectDir)inc;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)ext\glm;$(ProjectDir)ext\glfw\include;$(ProjectDir)inc;$(IncludePath)</IncludePath>
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||||||
<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
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||||||
<IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
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<IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
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@@ -122,6 +122,9 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
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||||||
<IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
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<IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
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||||||
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<LibraryPath>$(ProjectDir)ext\glfw\build\src\$(Configuration);$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)</LibraryPath>
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||||||
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<IncludePath>$(ProjectDir)ext\glm;$(ProjectDir)ext\glfw\include;$(ProjectDir)inc;$(IncludePath)</IncludePath>
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||||||
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<SourcePath>$(ProjectDir)src;$(SourcePath)</SourcePath>
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||||||
</PropertyGroup>
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</PropertyGroup>
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||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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@@ -221,6 +224,7 @@
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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||||||
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@@ -235,12 +239,10 @@
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\body.cpp" />
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<ClCompile Include="src\body.cpp" />
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<ClCompile Include="src\camera.cpp" />
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<ClCompile Include="src\camera.cpp" />
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<ClCompile Include="src\camera_poses.cpp" />
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<ClCompile Include="src\glad.c" />
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<ClCompile Include="src\glad.c" />
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<ClCompile Include="src\live_plotter.cpp" />
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<ClCompile Include="src\live_plotter.cpp" />
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<ClCompile Include="src\main.cpp" />
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<ClCompile Include="src\shaders.cpp" />
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<ClCompile Include="src\shaders.cpp" />
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<ClCompile Include="src\util.cpp" />
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<ClCompile Include="util.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="inc\body.hpp" />
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<ClInclude Include="inc\body.hpp" />
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@@ -249,6 +251,7 @@
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<ClInclude Include="inc\live_plotter.hpp" />
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<ClInclude Include="inc\live_plotter.hpp" />
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<ClInclude Include="inc\shaders.hpp" />
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<ClInclude Include="inc\shaders.hpp" />
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<ClInclude Include="inc\util.hpp" />
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<ClInclude Include="inc\util.hpp" />
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||||||
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<ClInclude Include="logger.hpp" />
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||||
<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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@@ -15,30 +15,24 @@
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|||||||
</Filter>
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||||||
<ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\main.cpp">
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<Filter>Source Files</Filter>
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||||||
</ClCompile>
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<ClCompile Include="src\shaders.cpp">
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<ClCompile Include="src\shaders.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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||||||
<ClCompile Include="src\util.cpp">
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||||||
<Filter>Source Files</Filter>
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||||||
</ClCompile>
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||||||
<ClCompile Include="src\glad.c">
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<ClCompile Include="src\glad.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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||||||
</ClCompile>
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</ClCompile>
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||||||
<ClCompile Include="src\body.cpp">
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<ClCompile Include="src\body.cpp">
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||||||
<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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||||||
</ClCompile>
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</ClCompile>
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||||||
<ClCompile Include="src\camera_poses.cpp">
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<Filter>Source Files</Filter>
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||||||
</ClCompile>
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||||||
<ClCompile Include="src\camera.cpp">
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<ClCompile Include="src\camera.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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||||||
</ClCompile>
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</ClCompile>
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||||||
<ClCompile Include="src\live_plotter.cpp">
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<ClCompile Include="src\live_plotter.cpp">
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||||||
<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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||||||
</ClCompile>
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</ClCompile>
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||||||
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<ClCompile Include="util.cpp">
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<Filter>Source Files</Filter>
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<ItemGroup>
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<ItemGroup>
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||||||
<ClInclude Include="inc\body.hpp">
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<ClInclude Include="inc\body.hpp">
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@@ -59,5 +53,8 @@
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|||||||
<ClInclude Include="inc\util.hpp">
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<ClInclude Include="inc\util.hpp">
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||||||
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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||||||
</ClInclude>
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</ClInclude>
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||||||
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<ClInclude Include="logger.hpp">
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||||||
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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</Project>
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</Project>
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156
Test.vcxproj
Normal file
156
Test.vcxproj
Normal file
@@ -0,0 +1,156 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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||||||
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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||||||
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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||||||
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<ClCompile Include="src\demo.cpp" />
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<ClCompile Include="util.cpp" />
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<Project>{74c0f84f-216f-4a12-9f91-6afc83cf9257}</Project>
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<ClInclude Include="inc\util.hpp" />
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{1873e9a4-995b-4327-98ca-2524ee2d8030}</ProjectGuid>
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||||||
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>Demo</ProjectName>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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||||||
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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||||||
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<Link>
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<ClCompile>
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||||||
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||||||
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<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
30
Test.vcxproj.filters
Normal file
30
Test.vcxproj.filters
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="src\demo.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="util.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="inc\util.hpp">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
4
Test.vcxproj.user
Normal file
4
Test.vcxproj.user
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup />
|
||||||
|
</Project>
|
||||||
2
ext/glfw
2
ext/glfw
Submodule ext/glfw updated: 768e81a0eb...63a7e8b7f8
1429
gpoints_rotate.obj
1429
gpoints_rotate.obj
File diff suppressed because it is too large
Load Diff
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include <glm/ext/matrix_float4x4.hpp>
|
#include <glm/ext/matrix_float4x4.hpp>
|
||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
|
#include <string>
|
||||||
#include "util.hpp"
|
#include "util.hpp"
|
||||||
|
|
||||||
struct Body {
|
struct Body {
|
||||||
@@ -11,11 +12,11 @@ struct Body {
|
|||||||
uint vao;
|
uint vao;
|
||||||
uint vbo;
|
uint vbo;
|
||||||
uint shader;
|
uint shader;
|
||||||
Array<float> verts;
|
std::vector<float> verts;
|
||||||
Array<int> faces;
|
std::vector<int> faces;
|
||||||
glm::vec4 color;
|
glm::vec4 color;
|
||||||
};
|
};
|
||||||
|
|
||||||
bool load_body(Body* out_body, const char* obj_filepath);
|
bool load_body(Body* out_body, std::string filepath);
|
||||||
void draw_body(const Body& b);
|
void draw_body(const Body& b);
|
||||||
void create_new_sphere(Body* b, float scale=1.0f);
|
void create_new_sphere(Body* b, float scale=1.0f);
|
||||||
|
|||||||
@@ -1,5 +1,3 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "util.hpp"
|
bool parse_poses(std::vector<glm::mat2x3>* locs_out, const char* filepath);
|
||||||
|
|
||||||
bool parse_poses(Array<glm::mat2x3>* locs_out, const char* filepath);
|
|
||||||
|
|||||||
10
inc/logger.hpp
Normal file
10
inc/logger.hpp
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
void log(const char* msg);
|
||||||
|
void log(std::string msg);
|
||||||
|
void log(char*, int len);
|
||||||
|
void flush(const char* filepath);
|
||||||
|
void start_auto_flush_thread(const char* filepath, double period);
|
||||||
|
void start_auto_flush_thread();
|
||||||
180
inc/sync.hpp
Normal file
180
inc/sync.hpp
Normal file
@@ -0,0 +1,180 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
#include "windows.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace sync {
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
typedef CRITICAL_SECTION Mutex;
|
||||||
|
typedef CONDITION_VARIABLE ConditionVar;
|
||||||
|
typedef HANDLE Semaphore;
|
||||||
|
typedef HANDLE Thread;
|
||||||
|
typedef LARGE_INTEGER TimeSpan;
|
||||||
|
typedef DWORD (WINAPI *ThreadFunc)(_In_ LPVOID lpParameter);
|
||||||
|
typedef LPVOID ThreadArg;
|
||||||
|
|
||||||
|
const TimeSpan infinite_ts = LLONG_MAX;
|
||||||
|
static const LARGE_INTEGER freq;
|
||||||
|
QueryPerformanceFrequency(&freq);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
Thread make_thread(ThreadFunc t, ThreadArg a);
|
||||||
|
void join(Thread t);
|
||||||
|
|
||||||
|
Mutex make_mutex();
|
||||||
|
void lock(Mutex &m);
|
||||||
|
bool trylock(Mutex &m);
|
||||||
|
void unlock(Mutex &m);
|
||||||
|
void dispose(Mutex &m);
|
||||||
|
|
||||||
|
ConditionVar make_condition_var();
|
||||||
|
void wait(ConditionVar &c, Mutex &m, TimeSpan ts);
|
||||||
|
void wake_one(ConditionVar &c);
|
||||||
|
void wake_all(ConditionVar &c);
|
||||||
|
void dispose(ConditionVar &c);
|
||||||
|
|
||||||
|
Semaphore make_semaphore(int initial, int max);
|
||||||
|
void wait(Semaphore &s);
|
||||||
|
void post(Semaphore &s);
|
||||||
|
void dispose(Semaphore &s);
|
||||||
|
|
||||||
|
TimeSpan from_ms(double milliseconds);
|
||||||
|
TimeSpan from_s(double seconds);
|
||||||
|
TimeSpan from_min(double minutes);
|
||||||
|
TimeSpan from_hours(double hours);
|
||||||
|
TimeSpan now();
|
||||||
|
TimeSpan operator-(const TimeSpan &a, const TimeSpan &b);
|
||||||
|
|
||||||
|
double to_ms(TimeSpan &sp);
|
||||||
|
double to_s(TimeSpan &sp);
|
||||||
|
double to_min(TimeSpan &sp);
|
||||||
|
double to_hours(TimeSpan &sp);
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
|
||||||
|
Thread make_thread(ThreadFunc f, ThreadArg a) {
|
||||||
|
DWORD tid;
|
||||||
|
return CreateThread(NULL, 0, f, a, 0, &tid);
|
||||||
|
}
|
||||||
|
|
||||||
|
void join(Thread t) {
|
||||||
|
WaitForSingleObject(t, infinite_ts);
|
||||||
|
}
|
||||||
|
|
||||||
|
Mutex make_mutex() {
|
||||||
|
Mutex m;
|
||||||
|
InitializeCriticalSection(&m);
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
void lock(Mutex &m) {
|
||||||
|
EnterCriticalSection(&m);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool trylock(Mutex &m) {
|
||||||
|
return TryEnterCriticalSection(&m);
|
||||||
|
}
|
||||||
|
|
||||||
|
void unlock(Mutex &m) {
|
||||||
|
LeaveCriticalSection(&m);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dispose(Mutex &m) {
|
||||||
|
DeleteCriticalSection(&m);
|
||||||
|
}
|
||||||
|
|
||||||
|
ConditionVar make_condition_var() {
|
||||||
|
ConditionVar c;
|
||||||
|
InitializeConditionVariable(&c);
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
|
||||||
|
void wait(ConditionVar &c, Mutex &m, TimeSpan ts) {
|
||||||
|
SleepConditionVariableCS(&c, &m, ts);
|
||||||
|
}
|
||||||
|
|
||||||
|
void wake_one(ConditionVar &c) {
|
||||||
|
WakeConditionVariable(&c);
|
||||||
|
}
|
||||||
|
|
||||||
|
void wake_all(ConditionVar &c) {
|
||||||
|
WakeAllConditionVariable(&c);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dispose(ConditionVar &c) {
|
||||||
|
return; // Windows doesn't have a delete condition variable func
|
||||||
|
}
|
||||||
|
|
||||||
|
Semaphore make_semaphore(int initial, int max) {
|
||||||
|
return CreateSemaphoreA(NULL, (long)initial, (long)max, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
void wait(Semaphore &s) {
|
||||||
|
WaitForSingleObject(s, infinite_ts);
|
||||||
|
}
|
||||||
|
|
||||||
|
void post(Semaphore &s) {
|
||||||
|
ReleaseSemaphore(s, 1, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dispose(Semaphore &s) {
|
||||||
|
CloseHandle(s);
|
||||||
|
}
|
||||||
|
|
||||||
|
TimeSpan from_ms(double milliseconds) {
|
||||||
|
TimeSpan ts;
|
||||||
|
ts.QuadPart = static_cast<int64_t>(milliseconds/1000.0)*freq.QuadPart;
|
||||||
|
return ts;
|
||||||
|
}
|
||||||
|
|
||||||
|
TimeSpan from_s(double seconds) {
|
||||||
|
TimeSpan ts;
|
||||||
|
ts.QuadPart = static_cast<int64_t>(seconds)*freq.QuadPart;
|
||||||
|
return ts;
|
||||||
|
}
|
||||||
|
|
||||||
|
TimeSpan from_min(double minutes) {
|
||||||
|
TimeSpan ts;
|
||||||
|
ts.QuadPart = static_cast<int64_t>(minutes*60.0)*freq.QuadPart;
|
||||||
|
return ts;
|
||||||
|
}
|
||||||
|
|
||||||
|
TimeSpan from_hours(double hours) {
|
||||||
|
TimeSpan ts;
|
||||||
|
ts.QuadPart = static_cast<int64_t>(hours*60.0*60.0)*freq.QuadPart;
|
||||||
|
return ts;
|
||||||
|
}
|
||||||
|
|
||||||
|
TimeSpan now() {
|
||||||
|
TimeSpan ts;
|
||||||
|
QueryPerformanceCounter(&ts);
|
||||||
|
return ts;
|
||||||
|
}
|
||||||
|
|
||||||
|
TimeSpan operator-(const TimeSpan &a, TimeSpan &b) {
|
||||||
|
TimeSpan ts;
|
||||||
|
ts.QuadPart = a.QuadPart - b.QuadPart;
|
||||||
|
return ts;
|
||||||
|
}
|
||||||
|
|
||||||
|
double to_ms(TimeSpan &sp) {
|
||||||
|
return static_cast<double>(sp.QuadPart*1000)/static_cast<double>(freq.QuadPart);
|
||||||
|
}
|
||||||
|
|
||||||
|
double to_s(TimeSpan &sp) {
|
||||||
|
return static_cast<double>(sp.QuadPart)/static_cast<double>(freq.QuadPart);
|
||||||
|
}
|
||||||
|
|
||||||
|
double to_min(TimeSpan &sp) {
|
||||||
|
return static_cast<double>(sp.QuadPart)/static_cast<double>(freq.QuadPart*60);
|
||||||
|
}
|
||||||
|
|
||||||
|
double to_hours(TimeSpan &sp) {
|
||||||
|
return static_cast<double>(sp.QuadPart)/static_cast<double>(freq.QuadPart*60*60);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
} // namespace sync
|
||||||
26
inc/util.hpp
26
inc/util.hpp
@@ -2,30 +2,18 @@
|
|||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
|
#include <string>
|
||||||
|
#include <fstream>
|
||||||
|
#include <sstream>
|
||||||
#include <glm/ext/matrix_float4x4.hpp>
|
#include <glm/ext/matrix_float4x4.hpp>
|
||||||
#include <glm/ext/quaternion_float.hpp>
|
#include <glm/ext/quaternion_float.hpp>
|
||||||
#include <glm/ext/vector_float4.hpp>
|
#include <glm/ext/vector_float4.hpp>
|
||||||
|
|
||||||
typedef unsigned int uint;
|
typedef unsigned int uint;
|
||||||
|
|
||||||
template<class T> struct Array {
|
bool read_file(std::string* s, const char* filepath);
|
||||||
T* data;
|
std::vector<std::string> split_str(std::string s, char delim);
|
||||||
size_t len;
|
|
||||||
size_t cap;
|
|
||||||
inline T& operator[](int i) { return data[i]; }
|
|
||||||
};
|
|
||||||
|
|
||||||
template<class T> void append(Array<T>& a, T el);
|
|
||||||
template<class T> T pop(Array<T>& a);
|
|
||||||
template<class T> void resize(Array<T>& a, size_t new_cap);
|
|
||||||
template<class T> void clear(Array<T>& a);
|
|
||||||
bool read_file(Array<char>* out, const char* filepath);
|
|
||||||
Array<char*> split_str(const char* s, char delimiter);
|
|
||||||
Array<char*> split_str(const char* s);
|
|
||||||
|
|
||||||
glm::mat4 quat_to_mat4(glm::quat q);
|
glm::mat4 quat_to_mat4(glm::quat q);
|
||||||
|
float randf();
|
||||||
template<class T> T lerp(T start, T end, float t) { return t * end + (1 - t) * start; }
|
template<class T> T lerp(T start, T end, float t) { return t * end + (1 - t) * start; }
|
||||||
template<class T> float ilerp(T start, T end, T pos) { return (pos - start) / (end - start); }
|
template<class T> float ilerp(T start, T end, T pos) { return (pos - start) / (end - start); }
|
||||||
|
|
||||||
float randf(); // returns a float between 0 and 1
|
|
||||||
BIN
lib/WS2_32.Lib
(Stored with Git LFS)
BIN
lib/WS2_32.Lib
(Stored with Git LFS)
Binary file not shown.
148
src/body.cpp
148
src/body.cpp
@@ -1,9 +1,15 @@
|
|||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
|
#include <map>
|
||||||
|
#include <string>
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
#include "util.hpp"
|
#include "util.hpp"
|
||||||
#include "body.hpp"
|
#include "body.hpp"
|
||||||
#include "shaders.hpp"
|
#include "shaders.hpp"
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
enum class ParserState {
|
enum class ParserState {
|
||||||
PREFIX,
|
PREFIX,
|
||||||
VERTEX,
|
VERTEX,
|
||||||
@@ -11,72 +17,29 @@ enum class ParserState {
|
|||||||
FACE_SKIP,
|
FACE_SKIP,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static map<string, pair<vector<float>, vector<int>>> cache;
|
||||||
|
|
||||||
|
optional<pair<vector<float>, vector<int>>> _parse_obj(const char* obj_filepath);
|
||||||
|
|
||||||
bool load_body(Body* out_body, const char* obj_filepath) {
|
bool load_body(Body* out_body, const char* obj_filepath) {
|
||||||
Array<char> source;
|
vector<float> verts;
|
||||||
if (!read_file(&source, obj_filepath)) {
|
vector<int> faces;
|
||||||
|
|
||||||
|
if (auto it = cache.find(obj_filepath); it != cache.end()) {
|
||||||
|
verts = it->second.first;
|
||||||
|
faces = it->second.second;
|
||||||
|
} else if (auto pair = _parse_obj(obj_filepath); pair.has_value()) {
|
||||||
|
verts = pair.value().first;
|
||||||
|
faces = pair.value().second;
|
||||||
|
cache[obj_filepath] = pair.value();
|
||||||
|
} else {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t num_verts = 0;
|
|
||||||
size_t num_faces = 0;
|
|
||||||
for (int i = 1; i < source.len; i++) {
|
|
||||||
if (source[i] == ' ' && source[i - 1] == 'v') {
|
|
||||||
num_verts++;
|
|
||||||
} else if (source[i] == ' ' && source[i - 1] == 'f') {
|
|
||||||
num_faces++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Array<float> verts = { (float*)malloc(sizeof(float) * num_verts * 3), num_verts * 3 };
|
|
||||||
Array<int> faces = { (int*)malloc(sizeof(int) * num_faces * 3), num_faces*3 };
|
|
||||||
|
|
||||||
// Get ready for the parsing loop
|
|
||||||
ParserState state = ParserState::PREFIX;
|
|
||||||
int vert_i = 0;
|
|
||||||
int face_i = 0;
|
|
||||||
int start = 0;
|
|
||||||
|
|
||||||
for (int i = 1; i < source.len; i++) {
|
|
||||||
switch (state) {
|
|
||||||
case ParserState::PREFIX:
|
|
||||||
if (source[i - 1] == 'v' && source[i] == ' ') {
|
|
||||||
state = ParserState::VERTEX;
|
|
||||||
start = i + 1;
|
|
||||||
} else if (i > 0 && source[i - 1] == 'f' && source[i] == ' ') {
|
|
||||||
state = ParserState::FACE;
|
|
||||||
start = i + 1;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case ParserState::VERTEX:
|
|
||||||
if (iswspace(source[i])) {
|
|
||||||
verts[vert_i] = atof(&source[start]);
|
|
||||||
vert_i++;
|
|
||||||
start = i + 1;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case ParserState::FACE:
|
|
||||||
if (source[i] == '/') {
|
|
||||||
state = ParserState::FACE_SKIP;
|
|
||||||
faces[face_i] = atoi(&source[start]) - 1;
|
|
||||||
face_i++;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case ParserState::FACE_SKIP:
|
|
||||||
if (iswspace(source[i])) {
|
|
||||||
state = ParserState::FACE;
|
|
||||||
start = i + 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (source[i] == '\n' || source[i] == '\r') {
|
|
||||||
state = ParserState::PREFIX;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Need a good validation check here. This is a stand in.
|
// Need a good validation check here. This is a stand in.
|
||||||
if (verts.len == 0 || faces.len == 0) {
|
if (verts.size() == 0 || faces.size() == 0) {
|
||||||
printf(
|
printf(
|
||||||
"Obj file appears incomplete or corrupted. Num verts %zu. Num Faces %zu.\n", verts.len, faces.len);
|
"Obj file appears incomplete or corrupted. Num verts %zu. Num Faces %zu.\n", verts.size(), faces.size());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -92,10 +55,10 @@ bool load_body(Body* out_body, const char* obj_filepath) {
|
|||||||
glBindVertexArray(vao);
|
glBindVertexArray(vao);
|
||||||
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||||
glBufferData(GL_ARRAY_BUFFER, verts.len * sizeof(float), verts.data, GL_STATIC_DRAW);
|
glBufferData(GL_ARRAY_BUFFER, verts.size() * sizeof(float), &verts[0], GL_STATIC_DRAW);
|
||||||
|
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, faces.len * sizeof(int), faces.data, GL_STATIC_DRAW);
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, faces.size() * sizeof(int), &faces[0], GL_STATIC_DRAW);
|
||||||
|
|
||||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
|
||||||
glEnableVertexAttribArray(0);
|
glEnableVertexAttribArray(0);
|
||||||
@@ -116,10 +79,69 @@ void draw_body(const Body& b) {
|
|||||||
set_uniform(b.shader, "global_t", glm::scale(b.pose, glm::vec3(b.scale)));
|
set_uniform(b.shader, "global_t", glm::scale(b.pose, glm::vec3(b.scale)));
|
||||||
set_uniform(b.shader, "color", b.color);
|
set_uniform(b.shader, "color", b.color);
|
||||||
glBindVertexArray(b.vao);
|
glBindVertexArray(b.vao);
|
||||||
glDrawElements(GL_TRIANGLES, b.faces.len, GL_UNSIGNED_INT, 0);
|
glDrawElements(GL_TRIANGLES, b.faces.size(), GL_UNSIGNED_INT, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void create_new_sphere(Body* b, float scale) {
|
void create_new_sphere(Body* b, float scale) {
|
||||||
assert(load_body(b, "Icosphere.obj"));
|
assert(load_body(b, "Icosphere.obj"));
|
||||||
b->scale = scale;
|
b->scale = scale;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
optional<pair<vector<float>, vector<int>>> _parse_obj(const char* obj_filepath) {
|
||||||
|
string source;
|
||||||
|
if (!read_file(&source, obj_filepath)) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t num_verts = 0;
|
||||||
|
size_t num_faces = 0;
|
||||||
|
for (int i = 1; i < source.size(); i++) {
|
||||||
|
if (source[i] == ' ' && source[i - 1] == 'v') {
|
||||||
|
num_verts++;
|
||||||
|
} else if (source[i] == ' ' && source[i - 1] == 'f') {
|
||||||
|
num_faces++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
vector<float> verts;
|
||||||
|
vector<int> faces;
|
||||||
|
|
||||||
|
// Get ready for the parsing loop
|
||||||
|
ParserState state = ParserState::PREFIX;
|
||||||
|
int start = 0;
|
||||||
|
|
||||||
|
for (int i = 1; i < source.size(); i++) {
|
||||||
|
switch (state) {
|
||||||
|
case ParserState::PREFIX:
|
||||||
|
if (source[i - 1] == 'v' && source[i] == ' ') {
|
||||||
|
state = ParserState::VERTEX;
|
||||||
|
start = i + 1;
|
||||||
|
} else if (i > 0 && source[i - 1] == 'f' && source[i] == ' ') {
|
||||||
|
state = ParserState::FACE;
|
||||||
|
start = i + 1;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ParserState::VERTEX:
|
||||||
|
if (iswspace(source[i])) {
|
||||||
|
verts.push_back(atof(&source[start]));
|
||||||
|
start = i + 1;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ParserState::FACE:
|
||||||
|
if (source[i] == '/') {
|
||||||
|
state = ParserState::FACE_SKIP;
|
||||||
|
faces.push_back(atoi(&source[start]) - 1);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ParserState::FACE_SKIP:
|
||||||
|
if (iswspace(source[i])) {
|
||||||
|
state = ParserState::FACE;
|
||||||
|
start = i + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (source[i] == '\n' || source[i] == '\r') {
|
||||||
|
state = ParserState::PREFIX;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,62 +0,0 @@
|
|||||||
#include <body.hpp>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <glm/glm.hpp>
|
|
||||||
#include <glm/ext/matrix_clip_space.hpp>
|
|
||||||
#include <glm/ext/matrix_transform.hpp>
|
|
||||||
#include <glm/ext/vector_float3.hpp>
|
|
||||||
#include <glm/matrix.hpp>
|
|
||||||
#include <util.hpp>
|
|
||||||
|
|
||||||
#include "camera_poses.hpp"
|
|
||||||
|
|
||||||
#define LINE_BUF_SIZE 256
|
|
||||||
#define NUM_SPHERES_PER_AXE 25
|
|
||||||
#define SPACE_PER_SPHERE 10.0f
|
|
||||||
|
|
||||||
bool parse_poses(Array<glm::mat2x3>* locs_out, const char* filepath) {
|
|
||||||
FILE* fp;
|
|
||||||
if (fopen_s(&fp, filepath, "rb")) {
|
|
||||||
printf("Error parsing %s\n", filepath);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
char delim = ',';
|
|
||||||
char line[LINE_BUF_SIZE];
|
|
||||||
// because clang refuses to cooperate with my append implementation and generate the function code...
|
|
||||||
*locs_out = { (glm::mat2x3*)malloc(sizeof(glm::mat2x3) * 3 * NUM_SPHERES_PER_AXE * 14),
|
|
||||||
3 * NUM_SPHERES_PER_AXE * 14 };
|
|
||||||
|
|
||||||
// read in header
|
|
||||||
fgets(line, LINE_BUF_SIZE, fp);
|
|
||||||
|
|
||||||
fgets(line, LINE_BUF_SIZE, fp);
|
|
||||||
|
|
||||||
for (int camera_i = 0; !feof(fp); camera_i++) {
|
|
||||||
Array<char*> words = split_str(line, delim);
|
|
||||||
float x = atof(words[0]);
|
|
||||||
float y = atof(words[1]);
|
|
||||||
float z = atof(words[2]);
|
|
||||||
float w = atof(words[3]);
|
|
||||||
float i = atof(words[4]);
|
|
||||||
float j = atof(words[5]);
|
|
||||||
float k = atof(words[6]);
|
|
||||||
|
|
||||||
glm::mat4 pose = quat_to_mat4(glm::quat(w, i, j, k));
|
|
||||||
pose[3] = glm::vec4(x, y, z, 1);
|
|
||||||
// Generate axis spheres
|
|
||||||
for (int m = 0; m < 3; m++) {
|
|
||||||
for (int n = 0; n < NUM_SPHERES_PER_AXE; n++) {
|
|
||||||
glm::mat2x3 loc_color = glm::mat2x3(0.0);
|
|
||||||
loc_color[0][m] = n * SPACE_PER_SPHERE;
|
|
||||||
loc_color[0] = pose * glm::vec4(loc_color[0], 1);
|
|
||||||
|
|
||||||
loc_color[1] = glm::vec3(0);
|
|
||||||
loc_color[1][m] = 1.0f;
|
|
||||||
locs_out->data[camera_i*3*NUM_SPHERES_PER_AXE + m*NUM_SPHERES_PER_AXE + n] = loc_color;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fgets(line, LINE_BUF_SIZE, fp);
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
101
src/demo.cpp
Normal file
101
src/demo.cpp
Normal file
@@ -0,0 +1,101 @@
|
|||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
#include <map>
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
#include <glm/ext/matrix_clip_space.hpp>
|
||||||
|
#include <glm/ext/matrix_transform.hpp>
|
||||||
|
#include <glm/ext/vector_float3.hpp>
|
||||||
|
#include <glm/matrix.hpp>
|
||||||
|
|
||||||
|
#include "util.hpp"
|
||||||
|
#include "live_plotter.hpp"
|
||||||
|
|
||||||
|
#pragma comment(lib, "LivePlotter.lib")
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
static map<string, pointid> name_to_id;
|
||||||
|
|
||||||
|
#define LINE_BUF_SIZE 256
|
||||||
|
#define NUM_SPHERES_PER_AXE 25
|
||||||
|
#define SPACE_PER_SPHERE 10.0f
|
||||||
|
|
||||||
|
bool parse_poses(std::vector<glm::mat2x3>& locs_out, const char* filepath) {
|
||||||
|
ifstream file(filepath);
|
||||||
|
if (!file.is_open()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
string line;
|
||||||
|
getline(file, line);
|
||||||
|
while (getline(file, line)) {
|
||||||
|
std::vector<std::string> words = split_str(line, ',');
|
||||||
|
float x = stof(words[0]);
|
||||||
|
float y = stof(words[1]);
|
||||||
|
float z = stof(words[2]);
|
||||||
|
float w = stof(words[3]);
|
||||||
|
float i = stof(words[4]);
|
||||||
|
float j = stof(words[5]);
|
||||||
|
float k = stof(words[6]);
|
||||||
|
|
||||||
|
glm::mat4 pose = quat_to_mat4(glm::quat(w, i, j, k));
|
||||||
|
pose[3] = glm::vec4(x, y, z, 1);
|
||||||
|
// Generate axis spheres
|
||||||
|
for (int m = 0; m < 3; m++) {
|
||||||
|
for (int n = 0; n < NUM_SPHERES_PER_AXE; n++) {
|
||||||
|
glm::mat2x3 loc_color = glm::mat2x3(0.0);
|
||||||
|
loc_color[0][m] = n * SPACE_PER_SPHERE;
|
||||||
|
loc_color[0] = pose * glm::vec4(loc_color[0], 1);
|
||||||
|
|
||||||
|
loc_color[1] = glm::vec3(0);
|
||||||
|
loc_color[1][m] = 1.0f;
|
||||||
|
locs_out.push_back(loc_color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
vector<glm::mat2x3> camera_pose_axes;
|
||||||
|
if (!parse_poses(camera_pose_axes, "poses.csv")) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
start(800, 800);
|
||||||
|
|
||||||
|
while (true)
|
||||||
|
;
|
||||||
|
|
||||||
|
//for (int i = 0; i < camera_pose_axes.size(); i++) {
|
||||||
|
// glm::vec3 p = camera_pose_axes[i][0];
|
||||||
|
// glm::vec3 color = camera_pose_axes[i][1];
|
||||||
|
// pointid id = create_point(p.x, p.y, p.z);
|
||||||
|
// set_color(id, color.x, color.y, color.z);
|
||||||
|
// set_scale(id, 10);
|
||||||
|
//}
|
||||||
|
|
||||||
|
//while (true) {
|
||||||
|
// string line;
|
||||||
|
// getline(cin, line);
|
||||||
|
// vector<string> words = split_str(line, ' ');
|
||||||
|
// if (!words.size() == 4)
|
||||||
|
// return NULL;
|
||||||
|
// printf("Received: %s, %s, %s, %s\n", words[0], words[1], words[2], words[3]); // echo for debugging
|
||||||
|
// string name = words[0];
|
||||||
|
// float x = stof(words[1]);
|
||||||
|
// float y = stof(words[2]);
|
||||||
|
// float z = stof(words[3]);
|
||||||
|
|
||||||
|
// if (auto it = name_to_id.find(name); it != name_to_id.end()) {
|
||||||
|
// update_point(it->second, x, y, z);
|
||||||
|
// } else {
|
||||||
|
// name_to_id[name] = create_point(x, y, z);
|
||||||
|
// set_lifetime(name_to_id[name], 0.2);
|
||||||
|
// set_scale(name_to_id[name], 15);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
}
|
||||||
@@ -20,6 +20,7 @@
|
|||||||
#include <winnt.h>
|
#include <winnt.h>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
|
#include "sync.hpp"
|
||||||
#include "util.hpp"
|
#include "util.hpp"
|
||||||
#include "shaders.hpp"
|
#include "shaders.hpp"
|
||||||
#include "body.hpp"
|
#include "body.hpp"
|
||||||
@@ -29,6 +30,8 @@
|
|||||||
#define LERP_MOVE_PERIOD_S 0.05
|
#define LERP_MOVE_PERIOD_S 0.05
|
||||||
#define STOP_WAIT_TIME_MS 500
|
#define STOP_WAIT_TIME_MS 500
|
||||||
|
|
||||||
|
using namespace sync;
|
||||||
|
|
||||||
struct Point {
|
struct Point {
|
||||||
bool initialized;
|
bool initialized;
|
||||||
glm::vec3 startloc;
|
glm::vec3 startloc;
|
||||||
@@ -44,10 +47,9 @@ static double prev_cursor_x, prev_cursor_y;
|
|||||||
static bool mouse_pressed, scroll_pressed, stop_flag, running;
|
static bool mouse_pressed, scroll_pressed, stop_flag, running;
|
||||||
static Camera camera;
|
static Camera camera;
|
||||||
static Viewport viewport;
|
static Viewport viewport;
|
||||||
|
static Thread t;
|
||||||
|
static Mutex m;
|
||||||
static uint shader;
|
static uint shader;
|
||||||
static CRITICAL_SECTION cs;
|
|
||||||
static HANDLE win_thread_h;
|
|
||||||
static DWORD win_thread_id;
|
|
||||||
static LARGE_INTEGER fr;
|
static LARGE_INTEGER fr;
|
||||||
static pointid next_id = 0;
|
static pointid next_id = 0;
|
||||||
static std::map<uint, Point*> id_to_point; // Use a pool allocator possibly later
|
static std::map<uint, Point*> id_to_point; // Use a pool allocator possibly later
|
||||||
@@ -68,14 +70,13 @@ void _refresh_win();
|
|||||||
double _time();
|
double _time();
|
||||||
|
|
||||||
extern DllExport bool __cdecl start(int win_w, int win_h) {
|
extern DllExport bool __cdecl start(int win_w, int win_h) {
|
||||||
if (!InitializeCriticalSectionAndSpinCount(&cs, 0x00000400))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (running) {
|
if (running) {
|
||||||
printf("Already running! Call stop before calling stop again\n");
|
printf("Already running! Call stop before calling stop again\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m = make_mutex();
|
||||||
|
|
||||||
if (!QueryPerformanceFrequency(&fr)) {
|
if (!QueryPerformanceFrequency(&fr)) {
|
||||||
printf("Failed to get the performance counter frequency.\n");
|
printf("Failed to get the performance counter frequency.\n");
|
||||||
return false;
|
return false;
|
||||||
@@ -84,9 +85,9 @@ extern DllExport bool __cdecl start(int win_w, int win_h) {
|
|||||||
glm::vec2* winsize = (glm::vec2*)malloc(sizeof(glm::vec2));
|
glm::vec2* winsize = (glm::vec2*)malloc(sizeof(glm::vec2));
|
||||||
*winsize = glm::vec2(win_w, win_h);
|
*winsize = glm::vec2(win_w, win_h);
|
||||||
stop_flag = false;
|
stop_flag = false;
|
||||||
win_thread_h = CreateThread(NULL, 0, _win_thread, winsize, 0, &win_thread_id);
|
t = make_thread(_win_thread, winsize);
|
||||||
|
|
||||||
running = win_thread_h != NULL;
|
running = t != NULL;
|
||||||
if (!running)
|
if (!running)
|
||||||
printf("Error while creating the live plotter window thread.\n");
|
printf("Error while creating the live plotter window thread.\n");
|
||||||
return running;
|
return running;
|
||||||
@@ -94,18 +95,17 @@ extern DllExport bool __cdecl start(int win_w, int win_h) {
|
|||||||
|
|
||||||
extern DllExport bool __cdecl stop() {
|
extern DllExport bool __cdecl stop() {
|
||||||
stop_flag = true;
|
stop_flag = true;
|
||||||
DWORD res = WaitForSingleObject(win_thread_h, STOP_WAIT_TIME_MS);
|
DWORD res = WaitForSingleObject(t, STOP_WAIT_TIME_MS);
|
||||||
bool success = res == WAIT_OBJECT_0;
|
bool success = res == WAIT_OBJECT_0;
|
||||||
running = !success; // Consider the app still running if we didn't shut down properly...?
|
running = !success; // Consider the app still running if we didn't shut down properly...?
|
||||||
|
|
||||||
// TODO: Please wrap away win api synch stuff. thank you
|
// TODO: Please wrap away win api synch stuff. thank you
|
||||||
if (!running) DeleteCriticalSection(&cs);
|
if (!running) dispose(m);
|
||||||
return success;
|
return success;
|
||||||
}
|
}
|
||||||
|
|
||||||
extern DllExport pointid __cdecl create_point(float x, float y, float z) {
|
extern DllExport pointid __cdecl create_point(float x, float y, float z) {
|
||||||
EnterCriticalSection(&cs);
|
lock(m);
|
||||||
|
|
||||||
Point* p = (Point*)malloc(sizeof(Point));
|
Point* p = (Point*)malloc(sizeof(Point));
|
||||||
*p = {
|
*p = {
|
||||||
.initialized = false,
|
.initialized = false,
|
||||||
@@ -120,48 +120,48 @@ extern DllExport pointid __cdecl create_point(float x, float y, float z) {
|
|||||||
pointid id = next_id++;
|
pointid id = next_id++;
|
||||||
id_to_point[id] = p;
|
id_to_point[id] = p;
|
||||||
point_to_id[p] = id;
|
point_to_id[p] = id;
|
||||||
LeaveCriticalSection(&cs);
|
unlock(m);
|
||||||
return id;
|
return id;
|
||||||
}
|
}
|
||||||
|
|
||||||
extern DllExport void __cdecl set_color(pointid id, float r, float g, float b) {
|
extern DllExport void __cdecl set_color(pointid id, float r, float g, float b) {
|
||||||
EnterCriticalSection(&cs);
|
lock(m);
|
||||||
Point* p = id_to_point[id];
|
Point* p = id_to_point[id];
|
||||||
p->b.color = { r, g, b, p->b.color[3] };
|
p->b.color = { r, g, b, p->b.color[3] };
|
||||||
LeaveCriticalSection(&cs);
|
unlock(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
extern DllExport void __cdecl set_scale(pointid id, float scale) {
|
extern DllExport void __cdecl set_scale(pointid id, float scale) {
|
||||||
EnterCriticalSection(&cs);
|
lock(m);
|
||||||
Point* p = id_to_point[id];
|
Point* p = id_to_point[id];
|
||||||
p->b.scale = scale;
|
p->b.scale = scale;
|
||||||
LeaveCriticalSection(&cs);
|
unlock(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
extern DllExport void __cdecl update_point(pointid id, float x, float y, float z) {
|
extern DllExport void __cdecl update_point(pointid id, float x, float y, float z) {
|
||||||
EnterCriticalSection(&cs);
|
lock(m);
|
||||||
Point* p = id_to_point[id];
|
Point* p = id_to_point[id];
|
||||||
p->targetloc = { x, y, z };
|
p->targetloc = { x, y, z };
|
||||||
p->startloc = p->b.pose[3];
|
p->startloc = p->b.pose[3];
|
||||||
p->start_s = _time();
|
p->start_s = _time();
|
||||||
LeaveCriticalSection(&cs);
|
unlock(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
extern DllExport void __cdecl set_lifetime(pointid id, float new_lifetime_s) {
|
extern DllExport void __cdecl set_lifetime(pointid id, float new_lifetime_s) {
|
||||||
EnterCriticalSection(&cs);
|
lock(m);
|
||||||
Point* p = id_to_point[id];
|
Point* p = id_to_point[id];
|
||||||
p->start_s = _time();
|
p->start_s = _time();
|
||||||
p->lifetime_s = new_lifetime_s;
|
p->lifetime_s = new_lifetime_s;
|
||||||
LeaveCriticalSection(&cs);
|
unlock(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
extern DllExport void __cdecl clear_point(pointid id) {
|
extern DllExport void __cdecl clear_point(pointid id) {
|
||||||
EnterCriticalSection(&cs);
|
lock(m);
|
||||||
Point* p = id_to_point[id];
|
Point* p = id_to_point[id];
|
||||||
id_to_point.erase(id);
|
id_to_point.erase(id);
|
||||||
point_to_id.erase(p);
|
point_to_id.erase(p);
|
||||||
free(p);
|
free(p);
|
||||||
LeaveCriticalSection(&cs);
|
unlock(m);
|
||||||
}
|
}
|
||||||
|
|
||||||
void _resize_cb(GLFWwindow* win, int w, int h) {
|
void _resize_cb(GLFWwindow* win, int w, int h) {
|
||||||
@@ -254,7 +254,7 @@ void _refresh_win() {
|
|||||||
set_uniform(shader, "camera_t", world_to_camera(camera));
|
set_uniform(shader, "camera_t", world_to_camera(camera));
|
||||||
set_uniform(shader, "projection_t", camera_to_projection(viewport));
|
set_uniform(shader, "projection_t", camera_to_projection(viewport));
|
||||||
|
|
||||||
if (TryEnterCriticalSection(&cs)) {
|
if (trylock(m)) {
|
||||||
for (const auto& [id, p] : id_to_point) {
|
for (const auto& [id, p] : id_to_point) {
|
||||||
// Initialize if not done so yet
|
// Initialize if not done so yet
|
||||||
if (!p->initialized) {
|
if (!p->initialized) {
|
||||||
@@ -276,7 +276,7 @@ void _refresh_win() {
|
|||||||
p->b.pose[3] = glm::vec4(lerp(p->startloc, p->targetloc, t), 1);
|
p->b.pose[3] = glm::vec4(lerp(p->startloc, p->targetloc, t), 1);
|
||||||
draw_body(p->b);
|
draw_body(p->b);
|
||||||
}
|
}
|
||||||
LeaveCriticalSection(&cs);
|
unlock(m);
|
||||||
}
|
}
|
||||||
glfwSwapBuffers(win);
|
glfwSwapBuffers(win);
|
||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
|
|||||||
11
src/logger.cpp
Normal file
11
src/logger.cpp
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
#include "sync.hpp"
|
||||||
|
#include "logger.hpp"
|
||||||
|
|
||||||
|
static Mutex m;
|
||||||
|
static Thread t;
|
||||||
|
|
||||||
|
static std::vector<string> backlog;
|
||||||
|
|
||||||
|
void log(const char* msg) {
|
||||||
|
|
||||||
|
}
|
||||||
46
src/main.cpp
46
src/main.cpp
@@ -1,46 +0,0 @@
|
|||||||
//#include <iostream>
|
|
||||||
//#include <string>
|
|
||||||
//#include <map>
|
|
||||||
//
|
|
||||||
//#include "camera_poses.hpp"
|
|
||||||
//#include "live_plotter.hpp"
|
|
||||||
//
|
|
||||||
//static std::map<std::string, pointid> name_to_id;
|
|
||||||
//
|
|
||||||
//int main() {
|
|
||||||
// Array<glm::mat2x3> camera_pose_axes = { NULL, 0 };
|
|
||||||
// if (!parse_poses(&camera_pose_axes, "poses.csv")) {
|
|
||||||
// return -1;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// start(800, 800);
|
|
||||||
//
|
|
||||||
// for (int i = 0; i < camera_pose_axes.len; i++) {
|
|
||||||
// glm::vec3 p = camera_pose_axes[i][0];
|
|
||||||
// glm::vec3 color = camera_pose_axes[i][1];
|
|
||||||
// pointid id = create_point(p.x, p.y, p.z);
|
|
||||||
// set_color(id, color.x, color.y, color.z);
|
|
||||||
// set_scale(id, 10);
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// while (true) {
|
|
||||||
// std::string line;
|
|
||||||
// std::getline(std::cin, line);
|
|
||||||
// Array<char*> words = split_str(line.c_str());
|
|
||||||
// if (!words.len == 4)
|
|
||||||
// return NULL;
|
|
||||||
// printf("Received: %s, %s, %s, %s\n", words[0], words[1], words[2], words[3]); // echo for debugging
|
|
||||||
// std::string name = std::string(words[0]);
|
|
||||||
// float x = atof(words[1]);
|
|
||||||
// float y = atof(words[2]);
|
|
||||||
// float z = atof(words[3]);
|
|
||||||
//
|
|
||||||
// if (auto it = name_to_id.find(name); it != name_to_id.end()) {
|
|
||||||
// update_point(it->second, x, y, z);
|
|
||||||
// } else {
|
|
||||||
// name_to_id[name] = create_point(x, y, z);
|
|
||||||
// set_lifetime(name_to_id[name], 0.2);
|
|
||||||
// set_scale(name_to_id[name], 15);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
@@ -68,23 +68,22 @@ void set_uniform(uint id, const char* name, uniform_variant value) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool _compile_shader(uint *out_id, const char* filepath, int shader_type) {
|
bool _compile_shader(uint *out_id, const char* filepath, int shader_type) {
|
||||||
Array<char> source;
|
std::string source;
|
||||||
if (!read_file(&source, filepath))
|
if (!read_file(&source, filepath))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
uint id = glCreateShader(shader_type);
|
uint id = glCreateShader(shader_type);
|
||||||
glShaderSource(id, 1, &source.data, (int*)&source.len);
|
int sz = source.size();
|
||||||
|
const char* data = source.c_str();
|
||||||
|
glShaderSource(id, 1, &data, &sz);
|
||||||
glCompileShader(id);
|
glCompileShader(id);
|
||||||
|
|
||||||
free(source.data);
|
|
||||||
|
|
||||||
int status;
|
int status;
|
||||||
glGetShaderiv(id, GL_COMPILE_STATUS, &status);
|
glGetShaderiv(id, GL_COMPILE_STATUS, &status);
|
||||||
if (status == GL_FALSE) {
|
if (status == GL_FALSE) {
|
||||||
char err_msg[MAX_ERR_MSG_LEN];
|
char err_msg[MAX_ERR_MSG_LEN];
|
||||||
glGetShaderInfoLog(id, MAX_ERR_MSG_LEN, NULL, err_msg);
|
glGetShaderInfoLog(id, MAX_ERR_MSG_LEN, NULL, err_msg);
|
||||||
printf("Error compiling shader %s\n", filepath);
|
printf("Error compiling shader %s\n", filepath);
|
||||||
printf("%.*s\n", (int)source.len, source.data);
|
|
||||||
printf("Error msg: %s\n", err_msg);
|
printf("Error msg: %s\n", err_msg);
|
||||||
}
|
}
|
||||||
*out_id = id;
|
*out_id = id;
|
||||||
|
|||||||
101
src/util.cpp
101
src/util.cpp
@@ -1,94 +1,25 @@
|
|||||||
#include <cstdio>
|
#include <string>
|
||||||
#include <assert.h>
|
#include <fstream>
|
||||||
#include <cstring>
|
#include <sstream>
|
||||||
#include <cwctype>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <glm/ext/quaternion_float.hpp>
|
|
||||||
#include <glm/mat4x4.hpp>
|
|
||||||
|
|
||||||
#include "util.hpp"
|
#include "util.hpp"
|
||||||
#include "body.hpp"
|
|
||||||
|
|
||||||
Array<char*> _split_str_inner(const char* s, char delim, bool just_check_ws);
|
using namespace std;
|
||||||
|
|
||||||
template<class T> void append(Array<T>& a, T el) {
|
bool read_file(string* s, const char* filepath) {
|
||||||
if (a.len == a.cap) {
|
ifstream file(filepath);
|
||||||
resize(a, std::max((size_t)8, a.cap * 2));
|
if (!file.is_open()) {
|
||||||
}
|
|
||||||
a[a.len] = el;
|
|
||||||
a.len++;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<class T> T pop(Array<T>& a) {
|
|
||||||
assert(a.len >= 1);
|
|
||||||
a.len--;
|
|
||||||
return a.data[a.len + 1];
|
|
||||||
}
|
|
||||||
|
|
||||||
template<class T> void resize(Array<T>& a, size_t new_cap) {
|
|
||||||
T* new_data = (T*)malloc(sizeof(T) * new_cap);
|
|
||||||
if (a.len > 0) {
|
|
||||||
memcpy(new_data, a.data, std::min(a.len, new_cap));
|
|
||||||
}
|
|
||||||
free(a.data);
|
|
||||||
a.data = new_data;
|
|
||||||
a.len = std::min(a.len, new_cap);
|
|
||||||
a.cap = new_cap;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<class T> void clear(Array<T>& a) {
|
|
||||||
a.len = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool read_file(Array<char>* out, const char* filepath) {
|
|
||||||
FILE* fp = NULL;
|
|
||||||
if (fopen_s(&fp, filepath, "rb") != 0) {
|
|
||||||
printf("ERROR Failed to open file %s\n", filepath);
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
*s = { istreambuf_iterator<char>(file), istreambuf_iterator<char>() };
|
||||||
fseek(fp, 0L, SEEK_END);
|
|
||||||
size_t sz = ftell(fp);
|
|
||||||
fseek(fp, 0, SEEK_SET);
|
|
||||||
|
|
||||||
char* data = (char*)malloc(sizeof(char) * sz);
|
|
||||||
fread(data, sizeof(char), sz, fp);
|
|
||||||
fclose(fp);
|
|
||||||
out->data = data;
|
|
||||||
out->len = sz;
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Array<char*> split_str(const char* s, char delimiter) { return _split_str_inner(s, delimiter, false); }
|
vector<string> split_str(string s, char delim) {
|
||||||
|
vector<string> res;
|
||||||
Array<char*> split_str(const char* s) { return _split_str_inner(s, ' ', true); }
|
string cur_word;
|
||||||
|
istringstream ss(s);
|
||||||
Array<char*> _split_str_inner(const char* s, char delim, bool just_check_ws) {
|
while (getline(ss, cur_word, delim)) {
|
||||||
Array<char*> res = { NULL, 0, 0 };
|
res.push_back(cur_word);
|
||||||
|
|
||||||
char c;
|
|
||||||
int i = 0;
|
|
||||||
Array<char> cur_word = { NULL, 0, 0 };
|
|
||||||
while (true) {
|
|
||||||
c = s[i++];
|
|
||||||
bool is_delim = just_check_ws ? iswspace(c) : c == delim;
|
|
||||||
if ((is_delim || c == '\0') && cur_word.len > 0) {
|
|
||||||
char* word = (char*)malloc(sizeof(char) * cur_word.len + 1);
|
|
||||||
memcpy(word, cur_word.data, cur_word.len);
|
|
||||||
word[cur_word.len] = '\0';
|
|
||||||
append(res, word);
|
|
||||||
clear(cur_word);
|
|
||||||
if (c == '\0') {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
continue;
|
|
||||||
} else {
|
|
||||||
append(cur_word, c);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (c == '\0') {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
@@ -109,6 +40,4 @@ glm::mat4 quat_to_mat4(glm::quat q) {
|
|||||||
return glm::mat4(col0, col1, col2, col3);
|
return glm::mat4(col0, col1, col2, col3);
|
||||||
}
|
}
|
||||||
|
|
||||||
float randf() {
|
float randf() { return (float)rand() / (float)RAND_MAX; }
|
||||||
return (float)rand() / (float)RAND_MAX;
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user