should refer to faces array directly (not pointer to pointer)

This commit is contained in:
2025-09-06 10:52:19 -05:00
parent 1c7a9900be
commit 7c4f089f2e

View File

@@ -52,7 +52,7 @@ bool load_body(Body* out_body, const char* obj_filepath) {
glBufferData(GL_ARRAY_BUFFER, data.verts_len * sizeof(float), data.verts, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.faces_len * sizeof(int), &data.faces, GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.faces_len * sizeof(int), data.faces, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);