fix strange parsing bug. not sure how the parser was working previously
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@@ -155,7 +155,6 @@ int main() {
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glEnable(GL_DEPTH_TEST);
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float time;
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glm::mat4 projection_t
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= glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 1300.0f);
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