working rotation and zoom. pan bad
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@@ -72,7 +72,7 @@
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LibraryPath>$(SolutionDir)ext\glfw\build\src\Debug;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)</LibraryPath>
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<IncludePath>$(SolutionDir)ext\glfw\include;$(SolutionDir)inc;$(IncludePath)</IncludePath>
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<IncludePath>$(SolutionDir)ext\glm;$(SolutionDir)ext\glfw\include;$(SolutionDir)inc;$(IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)obj\$(Platform)\$(Configuration)\</IntDir>
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<SourcePath>$(SolutionDir)src;$(SourcePath)</SourcePath>
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@@ -111,7 +111,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@@ -136,6 +136,7 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\body.cpp" />
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<ClCompile Include="src\glad.c" />
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<ClCompile Include="src\main.cpp" />
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<ClCompile Include="src\shaders.cpp" />
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