working rotation and zoom. pan bad

This commit is contained in:
2025-08-18 13:41:15 -05:00
parent 2a1654e80c
commit a00bac0b3f
15 changed files with 320 additions and 204 deletions

View File

@@ -2,18 +2,16 @@
#include <glad/glad.h>
#include <variant>
#include <glm/glm.hpp>
#include "util.hpp"
namespace shader {
// Reads shader source files, compiles, and links
bool load(uint* out_id, const char* vertex_filepath, const char* fragment_filepath);
bool load_shader(uint* out_id, const char* vertex_filepath, const char* fragment_filepath);
// Sets shader as active on the gpu
void use(uint id);
void use_shader(uint id);
// Set uniform value
typedef std::variant<int, float, bool, vec4, vec3, vec2, vec4i, vec3i, vec2i> uniform_variant;
typedef std::variant<int, float, bool, glm::vec4, glm::vec3, glm::vec2, glm::ivec4, glm::ivec3, glm::ivec2, glm::mat4>
uniform_variant;
void set_uniform(uint id, const char* name, uniform_variant value);
} // namespace shaders