axis spheres still aren't showing, but some obvious bugs were removed. still debugging

This commit is contained in:
2025-08-22 11:13:16 -05:00
parent 19f786ee7c
commit a79b074201
6 changed files with 39 additions and 34 deletions

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@@ -4,6 +4,8 @@
#include <glm/glm.hpp>
#include "util.hpp"
static uint shader;
struct Body {
glm::mat4 pose;
float scale;
@@ -18,3 +20,4 @@ struct Body {
bool load_body(Body* out_body, const char* obj_filepath);
void draw_body(const Body& b);
void create_new_sphere(Body* b, float scale=1.0f);