axis spheres still aren't showing, but some obvious bugs were removed. still debugging
This commit is contained in:
@@ -10,8 +10,7 @@
|
||||
|
||||
#include "camera_poses.hpp"
|
||||
|
||||
|
||||
#define LINE_BUF_SIZE 128
|
||||
#define LINE_BUF_SIZE 256
|
||||
#define NUM_SPHERES_PER_AXE 25
|
||||
#define SPACE_PER_SPHERE 10.0f
|
||||
|
||||
@@ -21,8 +20,8 @@ glm::vec4 blue_color = glm::vec4(0, 0, 1, 1);
|
||||
|
||||
bool parse_poses(Array<Body>* bodies_out, const char* filepath) {
|
||||
FILE* fp;
|
||||
if (!fopen_s(&fp, filepath, "rb")) {
|
||||
printf("Error parsing poses csv: %s\n", filepath);
|
||||
if (fopen_s(&fp, filepath, "rb")) {
|
||||
printf("Error parsing %s\n", filepath);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -32,13 +31,14 @@ bool parse_poses(Array<Body>* bodies_out, const char* filepath) {
|
||||
// read in header
|
||||
fgets(line, LINE_BUF_SIZE, fp);
|
||||
|
||||
while (!feof(fp)) {
|
||||
fgets(line, LINE_BUF_SIZE, fp);
|
||||
fgets(line, LINE_BUF_SIZE, fp);
|
||||
|
||||
for (int camera_i = 0; !feof(fp); camera_i++) {
|
||||
|
||||
Array<char*> words = split_str(line, delim);
|
||||
float x = atof(words[0]);
|
||||
float y = atof(words[1]);
|
||||
float z = atof(words[2]);
|
||||
float x = atof(words[0])/100.0f;
|
||||
float y = atof(words[1])/100.0f;
|
||||
float z = atof(words[2])/100.0f;
|
||||
float w = atof(words[3]);
|
||||
float i = atof(words[4]);
|
||||
float j = atof(words[5]);
|
||||
@@ -54,9 +54,7 @@ bool parse_poses(Array<Body>* bodies_out, const char* filepath) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
for (int j = 0; j < NUM_SPHERES_PER_AXE; j++) {
|
||||
Body b;
|
||||
if (!load_body(&b, "Icosphere.obj")) {
|
||||
return false;
|
||||
}
|
||||
create_new_sphere(&b);
|
||||
|
||||
// How far along the axis is this ball
|
||||
glm::vec3 trans = glm::vec3(0, 0, 0);
|
||||
@@ -64,8 +62,12 @@ bool parse_poses(Array<Body>* bodies_out, const char* filepath) {
|
||||
|
||||
// Now move the translated pose via the camera's pose
|
||||
b.pose = pose * glm::translate(b.pose, trans);
|
||||
bodies_out->data[i*j + j] = b;
|
||||
b.color = glm::vec4(i == 0 ? 1 : 0, i == 1 ? 1 : 0, i == 2 ? 1 : 0, 1);
|
||||
b.scale = 0.2;
|
||||
printf("%d, ", camera_i * 3 * NUM_SPHERES_PER_AXE + i * NUM_SPHERES_PER_AXE + j);
|
||||
bodies_out->data[camera_i*3*NUM_SPHERES_PER_AXE + i*NUM_SPHERES_PER_AXE + j] = b;
|
||||
}
|
||||
}
|
||||
fgets(line, LINE_BUF_SIZE, fp);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user