beginning drafting of tcp server
This commit is contained in:
@@ -80,7 +80,7 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
|
||||
glm::vec4 k = camera_t[2];
|
||||
float d = yoffset;
|
||||
|
||||
camera_loc += k * (d/10 * std::max(glm::length(camera_loc), 1.0f));
|
||||
camera_loc += k * (d/10 * glm::max(glm::length(camera_loc), 1.0f));
|
||||
|
||||
camera_t = glm::lookAt(camera_loc, focal_point, up);
|
||||
}
|
||||
@@ -163,8 +163,8 @@ int main() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
set_uniform(shader, "camera_t", camera_t);
|
||||
set_uniform(shader, "projection_t", projection_t);
|
||||
|
||||
draw_body(b);
|
||||
|
||||
draw_body(b);
|
||||
draw_body(b2);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
|
||||
Reference in New Issue
Block a user