func names are no longer mangled to death
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@@ -54,7 +54,7 @@
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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@@ -66,7 +66,7 @@
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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@@ -109,6 +109,19 @@
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<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
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<SourcePath>$(ProjectDir)src;$(SourcePath)</SourcePath>
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<PostBuildEvent>
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<Command>xcopy /y "$(ProjectDir)poses.csv" "$(OutDir)"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Command>xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Command>xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
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</PostBuildEvent>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@@ -164,7 +177,13 @@
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<AdditionalDependencies>glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>xcopy /y "$(ProjectDir)poses.csv" "$(OutDir)"</Command>
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<Command>xcopy /y "$(ProjectDir)poses.csv" "$(OutDir)"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Command>xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Command>xcopy /y "$(ProjectDir)poses.csv" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugDLL|x64'">
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@@ -181,8 +200,18 @@
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<AdditionalDependencies>glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>xcopy /y "$(ProjectDir)poses.csv" "$(OutDir)"</Command>
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<Command>xcopy /y "$(ProjectDir)poses.csv" "$(OutDir)"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Command>xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)"</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Command>xcopy /y "$(ProjectDir)poses.csv" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
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</PostBuildEvent>
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<PreBuildEvent>
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<Command>
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</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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@@ -199,6 +228,9 @@
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<PostBuildEvent>
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<Command>xcopy /y "$(ProjectDir)poses.csv" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\vertex.glsl" "$(OutDir)" && xcopy /y "$(ProjectDir)src\shaders\fragment.glsl" "$(OutDir)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\body.cpp" />
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@@ -210,7 +242,15 @@
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<ClCompile Include="src\shaders.cpp" />
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<ClCompile Include="src\util.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="inc\body.hpp" />
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<ClInclude Include="inc\camera.hpp" />
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<ClInclude Include="inc\camera_poses.hpp" />
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<ClInclude Include="inc\live_plotter.hpp" />
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<ClInclude Include="inc\shaders.hpp" />
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<ClInclude Include="inc\util.hpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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