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0551a0a16e
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Reformat tuple into a struct.
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2025-08-22 17:13:38 -05:00 |
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c961ccf7cd
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Fixed the bug where different source files were referencing a static variable. Turns out static vars are internally linked, which means there was a separate static variable defined for each source. I could have fixed this issue by using extern (see https://stackoverflow.com/questions/10422034/when-to-use-extern-in-c), but instead went with just assigning the shader manually im main. This is becoming very messy and needs a cleanup.
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2025-08-22 15:09:34 -05:00 |
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a79b074201
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axis spheres still aren't showing, but some obvious bugs were removed. still debugging
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2025-08-22 11:13:16 -05:00 |
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19f786ee7c
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adding in the axes for all the camera poses. failing to read the file properly though
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2025-08-21 23:54:05 -05:00 |
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