#pragma once #include #include #include #include "util.hpp" struct Body { glm::mat4 pose; float scale; uint ebo; uint vao; uint vbo; uint shader; std::vector verts; std::vector faces; glm::vec4 color; }; bool load_body(Body* out_body, std::string filepath); void draw_body(const Body& b); void create_new_sphere(Body* b, float scale=1.0f);