Files
LivePlotter/assets/shaders/fragment.glsl

17 lines
349 B
GLSL

#version 330 core
uniform vec4 color;
in vec3 frag_pos;
out vec4 frag_color;
void main() {
vec3 dx = dFdx(frag_pos) * 500;
vec3 dy = dFdy(frag_pos) * 500;
vec3 N = normalize(cross(dFdx(frag_pos), dFdy(frag_pos)));
frag_color = color;
//frag_color = vec4(length(dx), length(dy), length(dy), 1.0);
//frag_color += color;
}