Files
LivePlotter/inc/body.hpp

29 lines
509 B
C++

#pragma once
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/glm.hpp>
#include <string>
#include "util.hpp"
struct ObjData {
float* verts;
int verts_len;
int* faces;
int faces_len;
};
struct Body {
glm::mat4 pose;
glm::vec4 color;
float scale;
uint ebo;
uint vao;
uint vbo;
uint shader;
ObjData data;
};
bool load_body(Body* out_body, std::string filepath);
void draw_body(const Body& b);
void create_new_sphere(Body* b, float scale, glm::vec4 color);