22 lines
418 B
C++
22 lines
418 B
C++
#pragma once
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/glm.hpp>
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#include "util.hpp"
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struct Body {
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glm::mat4 pose;
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float scale;
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uint ebo;
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uint vao;
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uint vbo;
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uint shader;
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Array<float> verts;
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Array<int> faces;
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glm::vec4 color;
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};
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bool load_body(Body* out_body, const char* obj_filepath);
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void draw_body(const Body& b);
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void create_new_sphere(Body* b, float scale=1.0f);
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