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LivePlotter/assets/shaders/vertex.glsl

14 lines
271 B
GLSL

#version 330 core
layout (location = 0) in vec3 pos;
out vec3 frag_pos;
uniform mat4 global_t;
uniform mat4 camera_t;
uniform mat4 projection_t;
void main() {
gl_Position = projection_t * camera_t * global_t * vec4(pos.x, pos.y, pos.z, 1.0);
frag_pos = pos;
}