refactoring
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@@ -7,13 +7,13 @@
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namespace shader {
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// Reads shader source files, compiles, and links
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bool load(uint* out_id, const char *vertex_filepath, const char *fragment_filepath);
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bool load(uint* out_id, const char* vertex_filepath, const char* fragment_filepath);
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// Sets shader as active on the gpu
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void use(uint id);
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// Set uniform value
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typedef std::variant<int, float, bool> uniform_variant;
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void set_uniform(uint id, const char *name, uniform_variant value);
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typedef std::variant<int, float, bool, vec4, vec3, vec2, vec4i, vec3i, vec2i> uniform_variant;
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void set_uniform(uint id, const char* name, uniform_variant value);
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} // namespace shaders
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