A serious refactor. Moved the entire window management process to another thread. Made a plotting interface with DLL exports. Refactored camera and changed transformation approach based on Jordan's suggestions

This commit is contained in:
2025-08-25 03:09:32 -05:00
parent b775d5a90f
commit 59162408f1
15 changed files with 566 additions and 293 deletions

View File

@@ -1,10 +1,12 @@
#pragma once
#include <stdio.h>
#include <cstdlib>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/vector_float4.hpp>
#include <stdio.h>
#define DllExport __declspec( dllexport )
typedef unsigned int uint;
@@ -23,4 +25,9 @@ bool read_file(Array<char>* out, const char* filepath);
Array<char*> split_str(const char* s, char delimiter);
Array<char*> split_str(const char* s);
glm::mat4 quat_to_mat4(glm::quat q);
glm::mat4 quat_to_mat4(glm::quat q);
template<class T> T lerp(T start, T end, float t) { return t * end + (1 - t) * start; }
template<class T> float ilerp(T start, T end, T pos) { return (pos - start) / (end - start); }
float randf(); // returns a float between 0 and 1