Projection mat4 automatically updates on window size change. cin thread now quits quietly upon receiving eof
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@@ -19,11 +19,13 @@
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static GLFWwindow* window;
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static float width, height;
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static glm::mat4 projection_t;
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void framebuffer_size_callback(GLFWwindow* window, int w, int h) {
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width = w;
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height = h;
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glViewport(0, 0, width, height);
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projection_t = glm::infinitePerspective(glm::radians(45.0f), (float)width / (float)height, 0.1f);
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}
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void process_input() {
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@@ -48,7 +50,7 @@ void* process_cin(void* args) {
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while (true) {
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std::getline(std::cin, line);
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Array<char*> words = split_str(line.c_str());
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assert(words.len == 4);
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if (!words.len == 4) return NULL;
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printf("Received: %s, %s, %s, %s\n", words[0], words[1], words[2], words[3]); // echo for debugging
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float x = atof(words[1]);
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float y = atof(words[2]);
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@@ -194,7 +196,7 @@ int main() {
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glDisable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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glm::mat4 projection_t = glm::infinitePerspective(glm::radians(45.0f), (float)width / (float)height, 0.1f);
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projection_t = glm::infinitePerspective(glm::radians(45.0f), (float)width / (float)height, 0.1f);
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pthread_t thread_id;
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pthread_create(&thread_id, NULL, process_cin, NULL);
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