Commit Graph

12 Commits

Author SHA1 Message Date
c961ccf7cd Fixed the bug where different source files were referencing a static variable. Turns out static vars are internally linked, which means there was a separate static variable defined for each source. I could have fixed this issue by using extern (see https://stackoverflow.com/questions/10422034/when-to-use-extern-in-c), but instead went with just assigning the shader manually im main. This is becoming very messy and needs a cleanup. 2025-08-22 15:09:34 -05:00
a79b074201 axis spheres still aren't showing, but some obvious bugs were removed. still debugging 2025-08-22 11:13:16 -05:00
19f786ee7c adding in the axes for all the camera poses. failing to read the file properly though 2025-08-21 23:54:05 -05:00
8b816f8296 getting ready to have the camera poses plotted using spheres. auto-copy pthreadVC3d.dll and poses.csv to output directory 2025-08-21 13:19:42 -05:00
e7a623b5a5 balls are moving on my screen 2025-08-20 00:08:26 -05:00
ba9216a338 part way through switch to cin parser 2025-08-19 12:00:18 -05:00
d4d4a236e9 actually find the parser bug (not handling lines that end in \r\n). formatting changes. comment out functions b/c clang can't be bothered to generate generic function defs if the function that uses it isn't actually part of the main program 2025-08-19 08:50:10 -05:00
a9efa2dd52 beginning drafting of tcp server 2025-08-18 20:34:25 -05:00
a00bac0b3f working rotation and zoom. pan bad 2025-08-18 13:41:15 -05:00
2a1654e80c refactoring 2025-08-17 12:40:31 -05:00
47564bb3cf work on moving shader loading/compilation to a separate file 2025-08-17 00:32:43 -05:00
06d99cf87e Make GLFW a submodule. Reorg 2025-08-16 14:15:53 -05:00