b775d5a90f4c51b6dba4dab88941bfac574086b1
Fixed the bug where different source files were referencing a static variable. Turns out static vars are internally linked, which means there was a separate static variable defined for each source. I could have fixed this issue by using extern (see https://stackoverflow.com/questions/10422034/when-to-use-extern-in-c), but instead went with just assigning the shader manually im main. This is becoming very messy and needs a cleanup.
Description
A 3d Plotting Windows DLL. The DLL opens an opengl window upon calling start(). Futher calls to create_point() etc will add those points to the viewer, which can be rotated/panned.
Usable Version
Latest
Languages
C
91.6%
C++
7.9%
Batchfile
0.3%
GLSL
0.2%