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e77dfde1bc
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reorganize to use .bat files instead of .sh. Move demo to an example project
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2025-09-15 10:58:01 -05:00 |
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6d47b81b1f
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demo worthy. Plenty more work could be done, but not terrible
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2025-09-11 13:21:53 -05:00 |
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2821847ce2
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Can build the project. Now trying to isolate opengl problem
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2025-09-11 08:23:02 -05:00 |
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2d38f74371
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saving alternate build method. About to go back to regular visual studio build, but may pursue this approach in the future
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2025-09-09 09:44:15 -05:00 |
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1c7a9900be
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pool allocation. not working. not sure why. will travel back in time...
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2025-09-05 11:21:34 -05:00 |
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75e72ba9ca
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cleanup build. add demo project. add timing features to sync. switch to more std::string and std::vector usage over custom, hacky Array template
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2025-09-01 21:56:43 -05:00 |
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d0c1d9fb93
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func names are no longer mangled to death
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2025-08-25 18:22:23 -05:00 |
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e626c94f4a
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define DllExport inside live_plotter.hpp instead of util.hpp
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2025-08-25 04:43:55 -05:00 |
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59162408f1
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A serious refactor. Moved the entire window management process to another thread. Made a plotting interface with DLL exports. Refactored camera and changed transformation approach based on Jordan's suggestions
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2025-08-25 03:09:32 -05:00 |
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c961ccf7cd
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Fixed the bug where different source files were referencing a static variable. Turns out static vars are internally linked, which means there was a separate static variable defined for each source. I could have fixed this issue by using extern (see https://stackoverflow.com/questions/10422034/when-to-use-extern-in-c), but instead went with just assigning the shader manually im main. This is becoming very messy and needs a cleanup.
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2025-08-22 15:09:34 -05:00 |
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a79b074201
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axis spheres still aren't showing, but some obvious bugs were removed. still debugging
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2025-08-22 11:13:16 -05:00 |
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19f786ee7c
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adding in the axes for all the camera poses. failing to read the file properly though
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2025-08-21 23:54:05 -05:00 |
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8b816f8296
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getting ready to have the camera poses plotted using spheres. auto-copy pthreadVC3d.dll and poses.csv to output directory
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2025-08-21 13:19:42 -05:00 |
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e7a623b5a5
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balls are moving on my screen
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2025-08-20 00:08:26 -05:00 |
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ba9216a338
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part way through switch to cin parser
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2025-08-19 12:00:18 -05:00 |
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d4d4a236e9
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actually find the parser bug (not handling lines that end in \r\n). formatting changes. comment out functions b/c clang can't be bothered to generate generic function defs if the function that uses it isn't actually part of the main program
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2025-08-19 08:50:10 -05:00 |
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a9efa2dd52
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beginning drafting of tcp server
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2025-08-18 20:34:25 -05:00 |
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a00bac0b3f
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working rotation and zoom. pan bad
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2025-08-18 13:41:15 -05:00 |
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2a1654e80c
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refactoring
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2025-08-17 12:40:31 -05:00 |
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47564bb3cf
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work on moving shader loading/compilation to a separate file
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2025-08-17 00:32:43 -05:00 |
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06d99cf87e
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Make GLFW a submodule. Reorg
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2025-08-16 14:15:53 -05:00 |
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