Seth Hamilton
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b79017bd43
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Merge pull request #1 from shamilton801/dll-conversion
Major Refactor + Now can build to a DLL instead of a .exe
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2025-08-25 04:22:37 -05:00 |
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13fcaede51
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temporarily disable main.cpp
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2025-08-25 04:11:43 -05:00 |
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c403b06bd9
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remove pthread win wrapper
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2025-08-25 04:05:41 -05:00 |
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e5a8f88556
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Enable alpha blending. main reads from stdin
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2025-08-25 03:43:30 -05:00 |
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59162408f1
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A serious refactor. Moved the entire window management process to another thread. Made a plotting interface with DLL exports. Refactored camera and changed transformation approach based on Jordan's suggestions
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2025-08-25 03:09:32 -05:00 |
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b775d5a90f
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Projection mat4 automatically updates on window size change. cin thread now quits quietly upon receiving eof
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2025-08-23 23:36:07 -05:00 |
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9fe709dfe4
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Final result looking usable (finally)
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2025-08-23 23:15:42 -05:00 |
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c2cfb3222a
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save the demo file
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2025-08-23 22:45:01 -05:00 |
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0551a0a16e
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Reformat tuple into a struct.
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2025-08-22 17:13:38 -05:00 |
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c961ccf7cd
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Fixed the bug where different source files were referencing a static variable. Turns out static vars are internally linked, which means there was a separate static variable defined for each source. I could have fixed this issue by using extern (see https://stackoverflow.com/questions/10422034/when-to-use-extern-in-c), but instead went with just assigning the shader manually im main. This is becoming very messy and needs a cleanup.
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2025-08-22 15:09:34 -05:00 |
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a79b074201
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axis spheres still aren't showing, but some obvious bugs were removed. still debugging
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2025-08-22 11:13:16 -05:00 |
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19f786ee7c
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adding in the axes for all the camera poses. failing to read the file properly though
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2025-08-21 23:54:05 -05:00 |
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8b816f8296
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getting ready to have the camera poses plotted using spheres. auto-copy pthreadVC3d.dll and poses.csv to output directory
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2025-08-21 13:19:42 -05:00 |
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1c4493a509
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servicable pan-move-rotate
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2025-08-21 12:34:26 -05:00 |
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fdeca27b1b
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fix rotation to be around the focal point. move camera with focal point in pan. need to increase pan speed as distance from focal becomes larger
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2025-08-20 14:44:58 -05:00 |
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e7a623b5a5
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balls are moving on my screen
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2025-08-20 00:08:26 -05:00 |
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7bf24beb45
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weird clang bug where it doesn't generate append func for call in main.cpp. I copied the dll to get past the build error
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2025-08-19 19:40:29 -05:00 |
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a7011eee89
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remove tcp server reference from proj. Saving right before I unleash pthread stuff
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2025-08-19 18:37:33 -05:00 |
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ba9216a338
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part way through switch to cin parser
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2025-08-19 12:00:18 -05:00 |
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d4d4a236e9
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actually find the parser bug (not handling lines that end in \r\n). formatting changes. comment out functions b/c clang can't be bothered to generate generic function defs if the function that uses it isn't actually part of the main program
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2025-08-19 08:50:10 -05:00 |
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cad3849f28
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I'm not hardcoding the location of this x64 windows socket lib into my project
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2025-08-18 23:27:14 -05:00 |
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a9efa2dd52
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beginning drafting of tcp server
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2025-08-18 20:34:25 -05:00 |
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8b5fac0f3f
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fix strange parsing bug. not sure how the parser was working previously
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2025-08-18 16:27:45 -05:00 |
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718cca3ad7
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add an extra body for testing. slightly better zoom behavior
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2025-08-18 14:02:52 -05:00 |
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a00bac0b3f
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working rotation and zoom. pan bad
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2025-08-18 13:41:15 -05:00 |
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2a1654e80c
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refactoring
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2025-08-17 12:40:31 -05:00 |
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47564bb3cf
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work on moving shader loading/compilation to a separate file
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2025-08-17 00:32:43 -05:00 |
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06d99cf87e
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Make GLFW a submodule. Reorg
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2025-08-16 14:15:53 -05:00 |
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7236121c4e
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Saving project that displays an icosphere w/ 240 faces
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2025-08-16 12:57:49 -05:00 |
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